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During the weekend, there is now one more set of Missions for players to complete: The Bonus Challenge! These involve additional rewards for winning games related to the week’s new card and the Season Pass card. These missions provide extra Collector’s Tokens, Gold, and Credits!
You need to win games with the card starting in your deck, and it does not count if the card was generated by cards such as Cable, Loki, and Maria Hill. Each of these reward amounts will vary depending on the difficulty of the mission. However, you don’t have to play the card during the course of the match for it to count, it just needs to be in your starting twelve!
There will be Bonus Challenge Missions available for each new card release to allow players to earn back Collector’s Tokens and subsidize their cost. Players can also expect the rewards to be stabilized at 200 Tokens to help them plan their token budget for the month.
War of the Nine Realms: Bonus Challenges – November 8, 2024
This week’s Bonus Challenge Missions are:
| Mission | # | Reward |
|---|---|---|
| TBA | 15 | 150 Credits |
| Win with Frigga starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Surtur starting in your Deck | 8 | 150 Gold |




















Most players will want to be efficient with these missions, so today we will give you a few different decks that incorporate all the cards featured each weekend. You can find the current best performing deck for each card down below, as well as two other options to match your collection or play style preferences.
We’ll also give you a short guide on how to get the most out of the decks and finish the missions quickly. First, let’s take a quick look at the new cards’ performance this week.
For more information about the new cards, make sure to check out our latest strategy guides on Surtur and Frigga as well:
Frigga Performance

Frigga hasn’t convinced many players early on, and with Surtur as the Season Pass card I suspect some players haven’t pulled the trigger on the Spotlight Cache card yet. The numbers tell me that Frigga deserves to be picked up, though, as both her On Play numbers are beating the ones from Surtur. The catch is that both her On Draw numbers are worse than Surtur, which means they have fairly different profiles.
Indeed, while Surtur is a reliable card you can play on Turn 3 every time you get the chance, Frigga is more of a synergistic option that you have to work for. If you can create the right situation, Frigga can be much stronger than Surtur. If you can’t, though, the Season Pass card won’t sit in your hand with only three power like Frigga will.
Post-Release Score:
Surtur Performance

It’s weird to see numbers this high with such an average ranking, but most of the data about Surtur has been collected before the Infinite rank so far which likely explains the inflated Win and Cube Rates. The noteworthy numbers are the difference between the statistics when Surtur is drawn and played. Both show that Surtur makes its decks better when on the board rather than kept in hand, which is a positive sign about the card’s impact. Also, the fact that the numbers when drawn or played are very similar shows that Surtur is almost always played when drawn, and this suggests that the card is important to the decks it is played in.
We’ll know more about the Season Pass card once we get more information, especially once the bots aren’t inflating its numbers. Still, this start for Surtur shows that it is card worthy of a place in certain decks.
Post-Release Score:
Frigga Decks
Frigga found success in two archetypes already, and both have put up quite spectacular numbers so far.
Pure Move didn’t need Frigga to be good, so it is no surprise to see the deck be a great performer. What is more interesting is the fact that Frigga managed to find a slot in that already packed archetype. She even brought Falcon and Beast on the ride and shifted the deck towards a Bounce Move list.
The second deck is more control oriented with the affliction synergy, but it looks to cheat energy with Anti-Venom to build a lot of points on the back of Iron Man/Klaw plus Onslaught. Most of the time, Frigga will copy Shadow King or U.S. Agent to give you a second copy to play on Turn 6 alongside Man-Thing. However, when you get a good Anti-Venom target, copying it can create some fireworks and often guarantee a location for you.
Surtur Decks
Surtur isn’t a very flexible card, so I had to dig a bit to find another deck to feature alongside the 10 Power archetype. Arguably, the second one is just an Arishem version of that deck, but it has the merit of being much more flexible. Plus, it isn’t required to play all the cheap cards that the 10 Power deck has to in order to function.
In both decks, you are looking to develop points with Surtur and your 10+ power cards, and you can protect both of them with Armor. The main difference between these builds is that the base deck is more reliable, but it’s also much easier to anticipate. On the other hand, Arishem is more unpredictable at the cost of some unplayable games from time to time due to not finding any of your setup pieces.
Closing Thoughts
Frigga came in as a reinforcement to some already strong decks from the previous season, while Surtur made the 10 Power archetype a lot stronger. So far, neither card looks particularly necessary, although both have competitive options that they can be slotted in. With that said, those who have picked up either one should be able to complete their associated missions with ease, and those who decided to skip them aren’t missing a game defining card.
Hopefully this guide helps you decide if you want the card prior to the missions coming out, as well as what you can play to complete the missions quickly!
Good Game Everyone.







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