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This week’s card might be the weakest of the three we’ve had so far this season if you look at the numbers. Although Agamotto doesn’t really have an excuse for its performance this week—especially because it is slotted in several of the best performing archetypes—Firehair can get a pass and just be labelled a “work in progress”.
Overall, both cards have to get their numbers up in order to avoid becoming disappointments down the line.
| Mission | # | Reward |
|---|---|---|
| TBA | 15 | 150 Credits |
| Win with Firehair starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Agamotto starting in your Deck | 8 | 150 Gold |
Firehair Performance


Firehair is off to a bad start, and I honestly don’t really understand how a negative Cube Rate and Win Rate translates into a B tier card.
To be fair, Firehair is very popular at the moment, way more than Starbrand and Eson were after their releases. This means there are likely a lot of bad decks driving the card’s numbers down. From a quick look, I could find at least four different archetypes for Firehair, all with various results and ways to be built.
Although Firehair looks to be struggling at the moment, I anticipate its numbers will go up once decks with the card are refined and the bad ones start losing some popularity.
Post-Release Score:
For more information about Firehair, make sure to check out our strategy guide:
Agamotto Performance


On the other hand, Agamotto‘s numbers are getting worse if you only look at the top of the Ladder, but they’re still pretty decent across all the ranks in Marvel Snap. What’s more worrying, however, is Agamotto being eclipsed by the Golden Season Pass trio of Iron Patriot, Sam Wilson, and Galacta. These three were posting better numbers than Agamotto in the first weeks, but they are now also way more popular than the current Season Pass card, which is a bit concerning. Shang-Chi is also part of that group, and plenty of other cards sit at around a 17% popularity score (cards like The Hood, Nico Minoru, Rocket and Groot).
Among the group of the 15 most popular cards in the game, Agamotto ranks seventh overall. Not bad, but also low enough to make Agamotto feel not as necessary as its predecessors.
Post-Release Score:
For more information about Agamotto, make sure to check out our strategy guide:
Bonus Challenge Decks
I have not seen any deck with both Agamotto and Firehair thus far, so it looks like we’ll have to complete each card’s missions separately this week. However, both cards have multiples archetypes available, so at least multiple play styles are still available. Firehair is a little more restrictive as to which cards are her best pairs, one of which is Misery, a Series 5 card. Still, the Destroy synergy features a wide range of Series 3 cards, so finding a replacement shouldn’t be too difficult.
Agamotto still hangs out with the cool and expensive cards in the game, making its decks feel like they are worth a million bucks. The card is versatile enough to simply be slotted in a flexible archetype for anyone with a limited collection, though.
These are ordered by Win Rate, ranging from around 54% for the Iron Hand archetype down to 52% for the Hammer build.
All had a similar disappointing Cube Rate of around 0.1, so it is hard to recommend a specific deck based on performance for Firehair.
Agamotto is part of some of the best performing archetypes in the game. Scream is currently at a 59% Win Rate, while Control clocks in at around 57%. Completing the missions for Agamotto should once again be quite easy to do.
The bad news is Agamotto is mostly slotted in Good Cards types of decks, most of which are built around Series 4 and 5 cards. For players with a limited collection, finding replacements might require some creativity. I think some type of Sera Control deck would be the best fit, unless you have Arishem or Thanos since they allow for a flexible foundation.







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