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Toxie Doxie is the card you can get through playing the High Voltage game mode between April 17 and April 24, 2025 during the What if…? season. It is a 2-Cost, 1 Power card that reads: On Reveal: Give 2 cards in your hand +2 Power. You can’t play them next turn.
Today, we take a deeper look at the new card and, of course, the best decks to try it out in.


High Voltage
You can grab Toxie Doxie at the end of the reward track in the returning April 2025 High Voltage game mode. Check out our guide on how to approach the mode for its third appearance in Marvel Snap!
Strengths and Weaknesses
To be honest, I feel like Toxie Doxie could have granted +3 power and it still would have been fair considering the limitations. I understand how certain cards can get out of hand when they get extra power and that these abilities need to be controlled, but not being able to play those cards on the next turn makes Toxie Doxie very time sensitive (except in specific scenarios). Plus, the new 2-Cost will never hit the same card twice, which means there is no possibility of granting +4 power to a card—something that would be possible with Gwenpool, for example.
For all the times Toxie Doxie will be played on Turn 2 and buff the cards you want, it will also be a dead card when drawn late and/or carry a huge risk of destroying your curve when she hits the 3-Cost you intended to play next turn.
In that context, Toxie Doxie can be viewed from two different angles:
- A card you want to play on Turn 2 in a flexible deck that gives you time to play the buffed cards later on and isn’t worried about playing them on Turn 3
- A card you play alongside three specific cards: Makkari, Jeff the Baby Land Shark, and War Machine


































These three are making Toxie Doxie a fine card in Marvel Snap because they allow you to bypass its limitation. I doubt that will be enough to compare to other cards you want to play on Turn 2 like Sam Wilson Captain America, or to cards that allow you to build super effective decks when it comes to using energy like Zabu. But at least there are some synergies to explore.
As for the cards you might be interested in buffing, the list still is quite long. Here are some I particularly like:











































Because Toxie Doxie kind of ruins the idea of playing “On Curve”, you have to build decks with the 2-Cost with a combo oriented mindset. Cards that you can keep in hand until late make the most sense with her. I focused on low power cards to also get some synergy with Ravonna Renslayer going since that card is often part of combo decks with Iron Man. Plus, she reduces the cost of Toxie Doxie as well.
Dracula is a bit of an odd inclusion, but the card rewards you for playing Toxie Doxie later in the match since it will get the power from the buffed card. Plus, it synergizes with Ravonna Renslayer as well, so I felt like this was an interesting avenue to explore.
The Verdict
Toxie Doxie carries too many limitations for me to like the card. When I compare it to something like Gwenpool, the gap is obvious and far too big for me not to believe there is something else I want to do with my energy.
Plus, until we get an impactful balance update, cards that require you to play them on Turn 2 will always suffer from the comparison to Sam Wilson Captain America. In Toxie Doxie‘s case, the card also has to be good enough to beat Zabu on Turn 1. Indeed, preventing me from playing a Turn 3 Galacta or Gwenpool is an insane drawback.
Extra Power has a lot of potential in Marvel Snap, but the limitations here are too much for me to see Toxie Doxie as anything but a niche, timing-sensitive card.
Pre-Release Score:
Toxie Doxie Decks
Because of her limitation and the way Marvel Snap is played at the moment, it is difficult to picture Toxie Doxie making sense in the current dominant synergies. Indeed, the meta is full of decks that enjoy their flexibility, which makes the new card too much of a risk. Still, here is what I could cook with Toxie Doxie. I believe these make sense, but are they good? I’ll be testing them for sure, but let me know what you think in the comments!
Variants
There are no variants for Toxie Doxie at the moment. Booooooooo.
Closing Thoughts
In my opinion, the limitations of Toxie Doxie will weigh too much for the card to be consistent enough—especially with the current fantastic 2-Cost cards we have available. In the current meta, I can’t picture the new 2-Cost possibly contributing to any synergy, except as a replacement for a missing card.
In the event of a balance update and a completely new environment, I could picture the possibility of Toxie Doxie being a niche card that is able to provide a decent boost with two shots hitting the right target. That’s still miles behind Gwenpool, but she could be used as a second way to buff your cards.
I hope this review of the new card was helpful. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!












































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