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Good morning all! I’m back at Marvel Snap Zone with a deck of the day: a top deck for you to try out! My aim for this article is to get you in and out quickly and give you something new to play every day along with the tools to do well with it. Check out the video for a verbal explanation of this and three other new decks.
Crazy was the number 1 player on the Infinite leaderboard in March and April of 2024. At the time, his main deck was Thanos, especially in that first month, but the other deck he played in month two was mill with then new card Baron Zemo. Mill was never meta at that time, but Crazy was excellent with it and used the deck to great effect. Now, after many a stop and start, Mill is back.
Mill in Marvel Snap is rarely a win condition. You can stop opponents from drawing a card, two if you’re lucky, and that’s powerful, but not consistent or auto-win, especially given card generation. What mill is, then, is a great points and card advantage package.
Gladiator and Baron Zemo are both ahead of curve for points, as are Misery and the Demon. Those cards combine with some of the cheaper cards – Yondu is the perfect example – to give access to a cheap Death, which is generally the most points you can get for the least energy. Card advantage comes down to Cable drawing cards from the opponent. Most people put good cards in their decks, and Cable can be a huge boon for that reason, really helping Snapping by his combination of information and advantage.
Most of the rest of the deck is a control package. Fenris works really well in any deck with Gladiator, but you also have the utterly abusable Mercury/Cannonball combo to make sure you get something powerful. Mercury is just so powerful and consistent right now – it stumps numerous powerful decks while also giving Cannonball the ability to always kill the biggest target. Unless that target was an Ongoing card, that’s what you’ll get back from Fenris Wolf, too, though Fenris can be perfectly happy as a 2-9 if you manage to Killmonger off a Demon.
The last card in the deck is Merlin, and he adds exactly what this deck lacked – consistency regarding the cheap stuff. There used to be a huge difference between games you could Misery and games you couldn’t, but Merlin gives you a way to turn your cheap bad cards into energy or more expensive cards and has decent power and a touch of location control to add to the mix. He truly takes this deck to another level.
Card Replacements
- Twitch.tv/Crazy_im
- Needs: Mercury, Cannonball, Fenris, Gladiator, Merlin, Misery
- Zemo -> Negasonic
Turn by Turn
- Turn 1: Hood > Yondu
- Turn 2: Usually Cable or Merlin
- Turn 3: Gladiator or 2+1
- Turn 4: Misery a pile or Monger+1… 2+2 is fine.
- Turn 5: Zemo or Gladiator + Fenris/Mercury
- Turn 6: Cannonball and Demon/Death
Thanos for stopping by! Check out a stream on Twitch.tv/PulseGlazer.


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