Table of Contents
| Tier | Deck |
|---|---|
| Trending | Toxic Wiccan 0.65 Cube Average / 59% Win Rate |
| Tier 1 | Disruptive Surfer 0.5 Cube Average / 60% Win Rate |
| Tier 1 | Negative Destroy 0.5 Cube Average / 56% Win Rate |
| Tier 1 | Good Cards Zabu 0.5 Cube Average / 55% Win Rate |
| Tier 1 | Thanos Ongoing 0.45 Cube Average / 60% Win Rate |
| Tier 2 | Thanos Control 0.45 Cube Average / 58.5% Win Rate |
| Tier 2 | Small Darkhawk Good Cards 0.4 Cube Average / 54% Win Rate |
| Tier 2 | Move 0.35 Cube Average / 59.5% Win Rate |
| Tier 3 | Scream Move 0.3 Cube Average / 55.5% Win Rate |
| Tier 3 | Discard Dracula 0.3 Cube Average / 55% Win Rate |
| Tier 3 | Sera Miracle 0.3 Cube Average / 54% Win Rate |
| Tier 3 | Clog 0.25 Cube Average / 54.5% Win Rate |
Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 80 to 99!
| Thanos Ongoing | 0.7 Cube Average / 61% Win Rate |
| High Evo Toxic Move | 0.55 Cube Average / 61.5% Win Rate |
| Silver Surfer | 0.6 Cube Average / 59.5% Win Rate |
| Scream Move | 0.45 Cube Average / 61% Win Rate |
| Thanos Control | 0.45 Cube Average / 60% Win Rate |
Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.
Marvel Snap Meta Overview
In an attempt to gain more cubes per game, the top tier archetypes are starting to evolve into various different concepts with disruption as the common denominator.
For example, Silver Surfer‘s best list is one that is focused on disrupting the opponent. Mister Negative posted its highest Cube Average this season with a Destroy build. Thanos Ongoing has started to run Sandman. Even Move decks have been using Shang-Chi and Enchantress lately.
On the other side of the spectrum, archetypes built to be disruptive are trying to include more proactive elements in order to limit how punishing counter cards could be. In that vein, Toxic did its best work with Wiccan at the helm and Clog has been running both Sage and Gorr for some Turn 6 explosive firepower.
Overall, it seems like the equation to rack up cubes in this meta is this:
- Find a proactive foundation that is able to secure a good Win Rate, or a disruptive one that you can leverage against the most popular decks.
- Add some disruption to your proactive build, or some proactive patterns to your disruptive build.
- Play each game with a proactive mindset first and look to build your lead early so your opponent can’t Snap. From there, be flexible; either keep your foot on the gas pedal, or switch to a reactive stance.
I was pretty worried about having almost an entire month without an OTA (and I’m eager to know what the changes on May 29th will be), but I have to say the community has been very effective at adapting throughout the entire month. One specific deck has not yet been allowed to truly rule the game. For a while, it seemed like Thanos Control would be unstoppable, but the archetype posted its worst performance of the season this week.
Sure, there are a few cards that appear in a lot of decks, as well as certain pairings that feel too good to pass on. Still, I was sure May 29th would need to bring some heavy nerfs to restore balance, but I’m now finding myself excited for buffs to bring even more decks in this somewhat balanced, yet very difficult to break through meta.
Happy Tier List, everyone!
Trending
Toxic Wiccan
Performance: 0.65 Cube Average / 59% Win Rate
The Toxic archetype doesn’t need an introduction at this point, as it’s routinely been a top tier performer throughout the season. However, the archetype started to lose momentum last week with Luke Cage and Anti-Venom gaining some momentum.
To answer that problem, Toxic has turned to a much more proactive build with Wiccan at the helm and Esme Cuckoo as support. With the extra energy the deck has unlocked some Diamondback plus Ajax plays on Turn 6, or simply a double Ajax if you got lucky with Esme Cuckoo.
Tier 1
Disruptive Surfer
Performance: 0.5 Cube Average / 60% Win Rate
Silver Surfer is one of the most famous archetypes in Marvel Snap, so it is quite hard to surprise anyone with it when it is a strong contender. If games are not going to reach the end on most occasions, Silver Surfer needs to find ways to reliably Snap early. A disruptive build is much more suited for that because you can pull the trigger as soon as you know certain play patterns are out of the equation.
It might not lead to many more high stakes matches, but it should at least raise your Win Rate and allow for shorter games.
Potential Additions
Rogue and Mobius M. Mobius are other disruptive cards to consider. Gorgon could be a specific inclusion against Thanos.
Negative Destroy
Performance: 0.5 Cube Average / 56% Win Rate
Since Esme Cuckoo joined the game, Mister Negative has reached its peak in terms of reliability (which is often the most problematic part of the archetype). Unfortunately, that typically means playing the do you have Mobius M. Mobius game with your opponent, which was solved by last week’s inclusion of Rogue.
This week, the deck took another route by leveraging the Destroy synergy since it’s able to play without Mister Negative when the stars align. Indeed, with seven turns you can play one of your 6-Costs on Turn 6 and follow it with Shang-Chi plus the card you copied with Esme Cuckoo.
It’s not much, but it will gain you a few cubes against an opponent who is certain they’ll win when they see that you didn’t draw into Mister Negative on time.
Potential Additions
Super-Skrull, Taskmaster, and Rogue replace Shang-Chi, Knull, and Arnim Zola in the non-Destroy build.
Good Cards Zabu
Performance: 0.5 Cube Average / 55% Win Rate
Zabu and Surge have emerged as a great duo to cheat energy, and they’ll quickly tell you if your deck will be at its best or not—a huge upside when looking to Snap early. Together, they represent a sick pair to get 4-Cost cards out early or simply discount them for more flexibility down the line, which is the core idea of the Good Cards archetype.
It is a bit scary to see this deck at a 55% Win Rate—the lowest in Tier 1. However, because you can play a ton of different things in this build, and because Zabu plus Surge in your opener is usually enough to Snap on Turn 1, you tend to gain more cubes than most other easy-to-identify archetypes.
Potential Additions
Red Guardian and Mobius M. Mobius are the flexible cards in the build, and you could replace Shang-Chi with Captain Marvel if you don’t find enough targets.
Thanos Ongoing
Performance: 0.45 Cube Average / 60% Win Rate
I don’t think anyone questioned Thanos Ongoing’s ability to develop points. However, that deck was often quite weak to disruption, especially in the later turns. Cosmo and Mobius M. Mobius helped a bit, but they also forced the deck to Snap early, which could be risky. The addition of Sandman, however, feels like the perfect touch.
The card allows you to Snap on Turn 4 or 5. That’s late enough to secure your position, but not too late considering most players stay against Thanos Ongoing if they have Enchantress or some sort of counter. They will likely Retreat on Turn 6 once Sandman ruins their game plan, but you already turned one cube into two or a defeat into a win.
Potential Additions
Dazzler, Ant Man, and other strong Ongoing abilities make sense to consider. Sandman could be Alioth or Blue Marvel depending your goal with the deck.
Tier 2
Thanos Control
Performance: 0.45 Cube Average / 58.5% Win Rate
It feels weird to rank what is widely considered the best deck in the game in Tier 2, but Marvel Snap is a game where being respected often costs you a lot.
Indeed, Thanos Control is the reason Killmonger and Shadow King came back into the meta and why Toxic has been doing so well this season. Just like how Thanos Ongoing had to call Sandman to the rescue to mix things up, it might be time for the Control variant to find a little spice in order to regain the momentum it lost due to everyone else looking to pick it apart.
It feels important to note that this is the most popular deck at the moment, which naturally drives its numbers down a little.
Potential Additions
Iron Patriot is another 2-Cost to consider, while plenty of strong standalone cards (Copycat, Speed, Nico Minoru, Loki…) can make sense in the deck.
Small Darkhawk Good Cards
Performance: 0.4 Cube Average / 54% Win Rate
Due to Enchantress being giga popular, the Ongoing build of Small Good Cards failed to achieve the numbers one might expect. Indeed, a 54% Win Rate is quite low in this meta. I mean, even Mister Negative is higher than that.
However, managing to post a 0.4 Cubes Average with such a low Win Rate proves just how good the deck can be, as well as the reliability of its Snaps. If the meta was to stop running Enchantress, I would expect this build to skyrocket to the top of the rankings.
Potential Additions
Darkhawk and Korg are flexible. Sage and The Hood are typically in those slots.
Move
Performance: 0.35 Cube Average / 59.5% Win Rate
Move is a well known synergy in Marvel Snap, even if the meta isn’t as centered around it as it was about a month ago. Still, not many players will stay in the face of a huge Vulture or Kraven as they’re well aware at least one location would be out of reach.
There are basically two types of matches in Snap: one player goes off and Snaps, or both players draws are similar in strength. In the first case, Move typically was either the Snapper or just immediately left. To improve its ability to win in the second category, Move has started to include some counter cards this week. The hope is to turn lanes around on Turn 6 and win those most important contested matches.
Potential Additions
Shang-Chi and Enchantress are typically Frigga and either Beast or Toxin, but it seems like those surprise elements paid big dividends this week.
Tier 3
Just being on these competitive reports attests to an archetype’s current strength, especially when you consider how punishing the meta can be. Still, I can understand how Scream Move being ranked so low could raise some eyebrows. Keep in mind that the Move synergy isn’t that popular anymore, and Luke Cage has gained momentum while Shadow King remains in some Thanos lists.
As for the other three inclusions, they are perfectly fine decks; a 54% or 55% Win Rate is nothing to be ashamed of. Still, the meta has plenty of 58%+ decks, so Clog, Discard, and Sera with fewer rare cards simply can’t match them.
Scream Move
Performance: 0.3 Cube Average / 55.5% Win Rate
Discard Dracula
Performance: 0.3 Cube Average / 55% Win Rate
Sera Miracle
Performance: 0.3 Cube Average / 54% Win Rate
Clog
Performance: 0.25 Cube Average / 54.5% Win Rate
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.5 or Win Rate > 60%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.35
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.20
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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