Marvel Snap Ranked Meta Tier List: May 17, 2025 – New X-Men Week 2

Welcome to our Marvel Snap Ranked Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap ladder meta.

TierDeck
TrendingEnergy Cheats
0.7 Cube Average / 58% Win Rate
TrendingMove Control
0.45 Cube Average / 55% Win Rate
Tier 1Thanos Control
0.5 Cube Average / 62.5% Win Rate
Tier 1Silver Surfer
0.6 Cube Average / 60% Win Rate
Tier 1Bounce Move
0.45 Cube Average / 58% Win Rate
Tier 1Good Cards Move
0.45 Cube Average / 58% Win Rate
Tier 2Scream Move
0.35 Cube Average / 59% Win Rate
Tier 2Thanos Ongoing
0.35 Cube Average / 56.5% Win Rate
Tier 2Mister Negative
0.35 Cube Average / 54% Win Rate
Tier 2Toxic
0.3 Cube Average / 58% Win Rate
Tier 3Clog
0.25 Cube Average / 54.5% Win Rate
Tier 3Small Good Cards
0.2 Cube Average / 52% Win Rate
Tier 3Bullseye
0.15 Cube Average / 52% Win Rate

Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 80 to 99!

High Evo Toxic0.9 Cube Average / 63% Win Rate
Sauron 10 Power0.7 Cube Average / 63% Win Rate
Thanos Control0.6 Cube Average / 65.5% Win Rate
Scream Move0.65 Cube Average / 62% Win Rate
Silver Surfer0.65 Cube Average / 60% Win Rate

Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.

Marvel Snap Meta Overview

There are a lot of interactions going on at the same time in this meta, and twelve cards are definitely not enough to cover all of them. As such, the meta is more about picking your battles than really trying to break the mold. Here are some important pointers you need to find success:

  • Accept that you cannot win all matches due to the variety of strategies you will face. Instead, focus on keeping the stakes low against opponents you are not built for and take a bit more risk when paired with an opponent you have counter cards for.
  • Decks that are able to post a high Win Rate will typically do so thanks to their proactive side; they simply gain an edge in certain match ups with their counter cards. A high Cube Average will typically come from finding the right disruptive package because that will allow you to Snap more often than other decks can.
  • There are a lot of decks with great potential and explosive firepower in the later turns. Until you feel like you’re able to recognize most decks’ play patterns, it is probably safer to play low stakes games.

With those tips out of the way, let’s talk about the most important interactions you should know about at the moment. First, it seems like Move decks have more room to exist right now with Scream Move not being super popular and counter cards focusing on other strategies. You can see that Scream Move has a 59% Win Rate, though, so going after Move decks remains a valid direction.

Thanos is still an incredible card to build around, although the Control deck is now miles ahead of the Ongoing build (which is still being limited by Enchantress, as well as all the other decks gaining potential). Silver Surfer appears to be the other great synergy, although it seems like it is much easier to build it wrong than a Thanos deck.

Finally, Toxic is the big loser this week; it suffered from Luke Cage and Anti-Venom gaining momentum with Prodigy releasing. Alongside Esme Cuckoo, the new 3-Cost helped combo oriented strategies a lot, most of which also use Anti-Venom and Luke Cage to cheat energy. As a side effect, Toxic now faces its nemesis more often, naturally reducing its Cube Average dramatically.

There are other things happening in the meta, such as that weird but excellent performer in the Trending section. It really just looks like a pile of strong cards aimed at cheating energy (hence the name). There isn’t one specific thing to do, but there is always a strong pattern available. Who knows, maybe this hybrid take will be the future of Marvel Snap now that we have explored all the best synergies to build around.

Happy Tier List, everyone!

Trending

Energy Cheats Trending Ranked
Created by den
, updated 1 year ago
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Series 1
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Series 4
7x
Series 5
Performance: 0.7 Cube Average / 58% Win Rate

There is a lot to talk about here. Honestly, it’s simple to dismiss this deck as the result of throwing 12 strong cards together, but there is a theme: cheat energy by any means necessary.

Zabu, Surge, Iron Patriot, and Malekith will all give you a bit of extra energy to work with. Anti-Venom and Luke Cage will give you a ton, and Copycat will give you a random amount. After those, just add Galacta and Ms. Marvel because of Zabu, Lizard because of Luke Cage, and suddenly you’re already looking at 10 cards.

Legion is a strong card on its own, and the deck could use a 5-Cost. Hydra Bob is still one of the best high power 1-Costs.

This deck isn’t trying to do something specific. Quite the opposite, actually. A strong play pattern will always be available, although it might never match what a super synergistic deck can accomplish. But good luck to the opponents that try to guess what the hell is coming next when facing this deck.

Move Control Ranked May 17th
Created by den
, updated 1 year ago
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Performance: 0.45 Cube Average / 55% Win Rate

The Move synergy doesn’t have to prove anything at this point, so seeing it as the foundation of an otherwise disruptive build isn’t a shocker. Ms. Marvel and Storm might feel a bit weird, but they synergize very well with Move cards. Plus, Zabu means you want at least three or four 4-Cost cards in the deck.

These builds look peculiar at first, but their goal is to capitalize on opponents who think they know exactly what is coming based on the first few cards you play. That gives you a wrinkle to better control the Snaps and Retreats since you’ll keep the opponent in the dark as to what you can really do in the later turns.

Tier 1

Thanos Control

Thanos Control Ranked May 17th
Created by den
, updated 1 year ago
2x
Series 1
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8x
Series 5
Performance: 0.5 Cube Average / 62.5% Win Rate

A lot of decks are trying to adapt and build new play patterns in order to gain an edge over the competition. Thanos, on the other hand, is just switching one or two cards to adapt and all of a sudden it’s good to go again.

This week, the deck got beat by Silver Surfer in the Cube Average department (likely due to everyone being super cautious around Thanos). Still, this remains the most polished and well-rounded archetype in the game.

Potential Additions

Shadow King, Alioth, and Surge see play in other lists. Some players also like to have a 1-Cost for Wiccan consistency. Nico Minoru, Zabu, and Loki are the picks for that role.

Silver Surfer

Disruption Surfer Ranked May 17th
Created by den
, updated 1 year ago
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Series 2
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Series 5
Performance: 0.6 Cube Average / 60% Win Rate

Silver Surfer is one of the easiest decks to understand, but it’s also one of the most difficult to perfectly nail. Indeed, the formula for a good Silver Surfer deck was discovered a long time ago. Seven to eight 3-Cost cards alongside four to five support pieces, which are typically 2- and 4-Cost cards (with the exception of the occasional Sera).

However, the power level of those specific costs alongside the strength of other decks at the moment make it quite difficult to narrow down your options to the twelve best cards.

This week, the way to go was disrupting your opponent to quickly gain an edge to control the Snaps. We’ll see what Surfer looks like next week.

Potential Additions

U.S. Agent is an answer to the Zabu decks that pack a lot of 4-Cost cards, and Fenris Wolf, Gladiator, and Negasonic Teenage Warhead are a package on their own. You will typically see Silver Surfer decks similar to that build with Prodigy removed for a disruptive card like Rogue, Juggernaut, or Mobius M. Mobius. Here’s what I mean:

Surfer for the weekend
Created by den
, updated 1 year ago
2x
Series 3
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Series 5

Bounce Move

Bounce Move Ranked May 17th
Created by den
, updated 1 year ago
2x
Series 1
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Series 5
Performance: 0.45 Cube Average / 58% Win Rate

At a 59% Win Rate with Topaz in the mix and only a 0.35 Cube Average, it seems like Bounce Move can either build towards more reliability or more explosive power on the last turn with Sage. Both decks have great results, so pick whichever twelfth card matches the way you want to play the deck.

Potential Additions

Topaz replaces Sage in more reliable lists. Falcon can replace a missing Toxin.

Good Cards Move

Good Cards Move Ranked May 17th
Created by den
, updated 1 year ago
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Series 1
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Performance: 0.45 Cube Average / 58% Win Rate

Move as a synergy is one of the best proactive, flexible foundations alongside Thanos at the moment. With counters being more scarce due to the new season pushing different synergies, it is only logical to see more Move decks pop up and merge with other strong packages.

Here, Kraven and his crew meet the 4-Cost juggernauts. It’s nothing fancy, but it is extremely effective.

Potential Additions

Surge and Rocket and Groot feel like the most replaceable cards if you are looking for flexible options. Otherwise, Shang-Chi and Enchantress could also become proactive cards (like Captain Marvel, for example), but it needs to remain a 4-Cost cards for Zabu consistency.

Tier 2

Scream Move

Scream Move Ranked May 17th
Created by den
, updated 1 year ago
1x
Series 1
7x
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Performance: 0.35 Cube Average / 59% Win Rate

Although the results are excellent, it feels like Scream Move is facing its limit. Not only it is the worst ranked Move deck (even if that doesn’t mean much considering how well they all did), the Cube Average is also a bit concerning. Indeed, the other Move decks racked up more cubes with a slightly worse Win Rate, which means they still have a way to keep opponents in matches, or at least win some where they got Snapped.

Unfortunately for Scream, Marvel Snap isn’t a game you will go very far in with only single cube wins (unless you can manage a sick 70% Win Rate). At the moment, it kind of feels like Scream Move doesn’t have that unpredictability aspect that allows it to win more than one cube.

Potential Additions

Hydra Bob, Rocket and Groot, or a specific counter card (like Enchantress or Shadow King) are good options to consider.

Thanos Ongoing

Thanos Ongoing Ranked May 17th
Created by den
, updated 1 year ago
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Collection Level 1-14
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Recruit Season
Performance: 0.35 Cube Average / 56.5% Win Rate

Thanos Control managed to keep incorporating new cards in order to adapt to the meta, but Thanos Ongoing is kind of stuck with a specific theme. Cosmo and Mobius M. Mobius are great at the moment, but they’re not enough to carry a deck—especially when you are being compared against the top archetype in the game.

Also, Esme Cuckoo has helped decks with Iron Man, Gorr, and Mystique thrive, which has given Enchantress even more reason to be included in most decks. Naturally, that indirectly hurts Thanos Ongoing as well.

Potential Additions

Gorgon, Captain America, and Captain Carter are three cards I would consider in this build.

Mister Negative

Mister negative Ranked May 17th
Created by den
, updated 1 year ago
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Series 3
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Starter Card
Performance: 0.35 Cube Average / 54% Win Rate

The Win Rate here is still quite high for Mister Negative compared to its all time average. However, it seems like the community has started to respect its potential and stopped donating cubes when it Snaps early in a match. Don’t see the loss of momentum from last week as a sign of weakness, I think it’s more a sign of respect.

Potential Additions

Rogue is the flexible card, with Cassandra Nova, Super-Skrull, Arnim Zola, and Ironheart as typical substitutions for the deck.

Toxic

Toxic Ranked May 17th
Created by den
, updated 1 year ago
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Performance: 0.3 Cube Average / 58% Win Rate

Mobius M. Mobius gained some momentum due to Surge and Esme Cuckoo both representing possible energy cheats, which has really limited the High Evolutionary build. This week, Luke Cage and Anti-Venom gained lots of popularity as a duo in those same decks, which explains the disappointing performance for Toxic (an archetype that is typically in the top tier when it’s good).

Potential Additions

Rogue or Enchantress could make sense to disable opposing Luke Cages.

Tier 3

Not so long ago, these three decks were regarded as contenders, even top tier performers. However, things have been moving quite fast in Marvel Snap as of late with impactful new cards and plenty of strong foundations to build around.

Just making it into any Tier List is already a testimony to an archetype’s strength. From there, it might just take a specific counter card or more of a different deck in the meta to propel any of these higher in the rankings.

Clog

Clog Ranked May 17th
Created by den
, updated 1 year ago
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Series 1
8x
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Performance: 0.25 Cube Average / 54.5% Win Rate

Small Good Cards

Small Good Cards Ranked May 17th
Created by den
, updated 1 year ago
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Series 1
5x
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Performance: 0.2 Cube Average / 52% Win Rate

Bullseye

Bullseye Ranked May 17th
Created by den
, updated 1 year ago
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Series 5
Performance: 0.15 Cube Average / 52% Win Rate

That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.

Good Game Everyone.

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.45

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.3

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.15

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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