Marvel Snap Conquest Meta Tier List: June 2, 2025 – Infinity League Edition & Post OTA

Welcome to our Marvel Snap Conquest Meta Tier List! Each week, we review the best decks in the Conquest meta.

Marvel Snap Conquest Overview

Conquest was much closer to the meta before the OTA than Ranked was. Here you can see how the new decks fared when the element of surprise only affected a small portion of a match. Most of all, the environment in Conquest is much more disruption based, with many more decks running Mobius M. Mobius, Enchantress, or Shang-Chi. I feel like this is likely a better representation of where Marvel Snap will be at once the usual post-OTA testing period ends.

Balanced decks with a decent amount of points paired with annoying cards are at the top, proactive synergies are in the second tier, and strong decks with a glaring fault close out the competitive meta.

The first tier is the most interesting to look at in my opinion because it features a mix of an untouched archetype, a returning archetype, and a nerfed archetype all at once.

First there’s Good Cards, a typical great performer after any balance update since it can adapt to virtually any opponent. After finding the Mister Sinister + Scarlet Spider duo, the deck has evolved to develop enough points with few cards, which means it can focus more on the disruptive cards that accompany those. The quartet of Mobius M. Mobius, Red Guardian, Enchantress, and Shang-Chi can cover almost every deck in the game.

Cerebro 2 is the only deck from the OTA that looked good in both Ranked and Conquest. The performance is much better here, probably due to the protective cards (Goose, Storm, Luke Cage) and the knowledge of whether the opponent can or cannot counter Cerebro.

Also, the major question following the OTA is whether the buff to +3 makes a big enough difference compared to +2. The fact that the lower power Cerebro build is the best performing deck further reinforces the belief that disruption combined with a good points total is better than just a ton of points.

Finally, there is Thanos Control. The deck looked terrible in Ranked (I checked again out of curiosity and it hasn’t improved much), but it posted a great Win Rate in Conquest. Once again, this shows how important disruption is in Conquest, probably because so many decks are able to post a high amount of points. They might get you in the first rounds, but they become much easier to stop once you know how they operate.

This leads me to those aforementioned “high point total” decks, who wound up in Tier 2. Mister Negative, Bullseye Discard, and Bounce Move showed that sheer number of points is still good, but Conquest is more difficult to navigate compared to the Ranked mode. Indeed, the later rounds will just turn into a dodging game for opposing counter cards.

The Win Rates seem to favor the disruptive builds right now, but if you are up for some dodgeball then I’m sure the decks in Tier 2 are equally as able to earn an Infinity Avatar.

Happy Tier List, everyone!

Marvel Snap Conquest Meta Tier List

TierDeck
TrendingClog
70% Win Rate
Tier 1Good Cards Points
75% Win Rate
Tier 1Cerebro 2
67.5% Win Rate
Tier 1Thanos Control
65% Win Rate
Tier 2Bullseye Discard
62% Win Rate
Tier 2Mister Negative
61% Win Rate
Tier 2Bounce Move
60.5% Win Rate
Tier 3Thanos Ongoing
59.5% Win Rate
Tier 3Scream Move
58.5% Win Rate

Trending

Clog Conquest June 2nd
Created by den
, updated 1 year ago
1x
Series 1
8x
Series 3
1x
Series 4
2x
Series 5
Performance: 70% Win Rate

Thanos is still a popular pick in Conquest, which means Clog has at least one good match up to rely on. It’s basically the same thing that happened during the Golden Gauntlet last week.

As for the other match ups, you will have to turn to Shadow King, Enchantress, and Gorr. These three grant Clog some decent flexibility against the entire field, as they cover Move (Shadow King), Ongoing (Enchantress), and On Reveal decks (Gorr).

Tier 1

Good Cards Points

Good Cards Points Conquest June 2nd
Created by den
, updated 1 year ago
2x
Series 1
1x
Series 2
3x
Series 3
1x
Series 4
5x
Series 5
Performance: 75% Win Rate

If the Ranked mode has become a sort of proactive fiasco, Conquest still rewards a deck for being able to interact with opponents. With four of the top disruptive cards—Shang-Chi, Enchantress, Red Guardian, and Mobius M. Mobius—Good Cards has an answer for almost any strategy in the current environment.

Plus, since the Mister Sinister + Scarlet Spider duo joined the archetype, the amount of points it can develop is good enough to secure at least one location. That’s enough to win if you manage to counter your opponent on another one.

Potential Additions

Elsa Bloodstone and Kitty Pryde are flexible in the build. They synergize well with Mister Sinister, but too often they are the cards you play for lack of a better option. The duo feels like they were left over from the Angela build and never replaced.

Copycat and Juggernaut are fine replacements for the 3-Cost, and Nightcrawler or Hydra Bob in the 1-Cost slot could be just as effective (and not direct your game plan as much).

Cerebro 2

Cerebro 2 Conquest June 2nd
Created by den
, updated 1 year ago
1x
Collection Level 1-14
1x
Series 1
1x
Series 2
6x
Series 3
1x
Series 4
1x
Series 5
1x
Recruit Season
Performance: 67.5% Win Rate

The best of the Cerebro decks after the OTA confirmed its current strength with a great showing in Conquest this week.

Just like in the other mode, Storm and Goose are instrumental in protecting Cerebro from the likes of Enchantress and Red Guardian. When you can guarantee that +3 power to all your cards, Cerebro 2 feels like a solid deck. Indeed, you will often be able to reach 20+ points on two locations while packing some good disruptive potential with Echo, Shadow King, and Lasher.

Potential Additions

Elektra has been spotted in a few lists. Ravonna Renslayer can help, but Cerebro and Mystique don’t feel like enough to justify running it. M'Baku, Super-Skrull, and Brood are also good options to consider.

Thanos Control

Thanos Control Conquest June 2nd
Created by den
, updated 1 year ago
2x
Series 1
1x
Series 2
1x
Series 3
8x
Series 5
Performance: 65% Win Rate

Although its performance as catastrophic in Ranked following the OTA, Thanos Control looked more like itself in Conquest where it managed to keep a Tier 1 spot.

Here, the fact that you know your opponent’s deck after a few rounds certainly helps because this Thanos build focuses on countering the opponent’s strategy most of the time. Most of the Snap and Retreat scenarios were flipped compared to the Ranked mode.

In Ranked there are new decks you need to guess the next move of in order to time your counter cards. In Conquest, however, you might lose a few cubes early, but that’s just the price to pay in order to gain information that you’ll be able to use to stop your opponent.

Early after a balance update, disruptive decks tends to be much stronger in Conquest because there isn’t as much guessing involved. Based on that, I would expect Thanos to regain some momentum in Ranked soon.

Potential Additions

Iron Patriot, Speed, and Alioth highlight cards you could use as replacements.

Tier 2

Bullseye

Bullseye Conquest June 2nd
Created by den
, updated 1 year ago
1x
Series 1
3x
Series 2
3x
Series 3
2x
Series 4
3x
Series 5
Performance: 62% Win Rate

With Hazmat nerfed in the OTA, Toxic has yet to resurface (or at least post enough games for it to be meaningful). That means Cerebro 2 is the only deck running Luke Cage at the moment. There’s also less of Mobius M. Mobius with Thanos nerfed as well. Bullseye as a result regained some of the momentum it lost over time and returned as the best Discard deck.

Honestly, I don’t think Bullseye is the best deck at anything. However, it is probably top 5 in a lot of categories. The points are fine with Daken, The Collector, Scorn, and Morbius, Bullseye and Gambit are fine disruption, and you mostly play low cost cards for flexibility.

It’s a decent deck if you enjoy playing it.

Potential Additions

Moon Knight can replace Gambit for a different type of disruption.

Mister Negative

Mister Negative Conquest June 2nd
Created by den
, updated 1 year ago
6x
Series 3
1x
Series 4
4x
Series 5
1x
Starter Card
Performance: 61% Win Rate

The performance wasn’t bad for Mister Negative, but the overall ranking was quite different compared to the Ranked mode.

I would attribute that to Mister Negative often losing one, sometimes two cubes against Mobius M. Mobius in Ranked, while the card can end you in Conquest. Sure, Mister Negative has been packing Rogue to mitigate that aspect, but once the opponent knows about your tech they can protect their 3-Cost with Cosmo or stack its location with other Ongoing cards.

Potential Additions

Rogue is the flexible card in the deck, but it doesn’t feel removable at the moment. Cassandra Nova or Sage are probably the cut if you wanted to include Super-Skrull or Psylocke.

Bounce Move

Bounce Move Conquest June 2nd
Created by den
, updated 1 year ago
2x
Series 1
1x
Series 2
4x
Series 3
5x
Series 5
Performance: 60.5% Win Rate

There is much less of Scream in Conquest, so Bounce Move should have had a better time here. Unfortunately, there are other annoying decks to go against.

Conquest is much more focused on disruption than Ranked is. Bounce Move’s greatest strength is its ability to develop a lot of points and position them flexibly depending on what the opponent does. In that aspect, Bounce Move loves to play against proactive decks with little disruption and simply adapt its points spread based on what they do.

When playing against a disruptive deck, Bounce Move often needs only half of the points it could develop to win. However, it needs to protect them from Red Guardian on Madame Web, Cosmo on Toxin and Beast, and Shadow King. It can be a much trickier game plan to navigate.

Potential Additions

Several cards make sense, such as Topaz, but Sage and Frigga always end up as the last touch for Bounce Move.

Tier 3

Tier 3 in Conquest was much more competitive compared to the Ranked mode. Indeed, although you might still face some players experimenting with the changes or playing unrefined lists of an archetype, you have to win multiple match ups for your deck to be considered good. And you can’t get out of a bad match up for a single cube.

There is quite a big gap after Thanos Ongoing and Scream Move; Destroy and Hela were at a 53% and 54% Win Rate, respectively. Surprise doesn’t play as big of a role in Conquest, so the new decks can’t leverage the fact that they are relatively unknown here. After you take two or four cubes in the first few rounds thanks to opposing mistakes, you still have to gain six or eight more with your opponent knowing exactly what to expect.

Thanos Ongoing

Thanos Ongoing Conquest June 2nd
Created by den
, updated 1 year ago
1x
Collection Level 1-14
1x
Series 1
1x
Series 3
7x
Series 5
2x
Recruit Season
Performance: 59.5% Win Rate

Scream Move

Scream Move Conquest June 2nd
Created by den
, updated 1 year ago
1x
Series 1
1x
Series 2
5x
Series 3
2x
Series 4
3x
Series 5
Performance: 58.5% Win Rate

That’s it for this week! As usual, you can find me on the Marvel Snap Zone community Discord to discuss the report, or shoot me a direct message (@den_ccg) for coaching or specific requests.

Good Game Everyone.

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to hold a Win Rate above the 50% threshold over more than a hundred Conquest games. Games in the Proving Grounds are never taken into account, but games in the Silver League are weighted depending on how much data is available for the Gold League. The Infinity League is open during the last week of each season, so that will be the focus of the report during that time.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to run the gauntlet. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 65%

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 60%

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 58%

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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