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King Eitri is a free card that you can earn by playing the Deadpool’s Diner game mode during the final week of the November 2024 season War of the Nine Realms. It is a 1-Cost, 2-Power card that reads: Activate: Draw a card from your deck that didn’t start there. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.
Deadpool’s Diner
In this mode, you are betting and earning Bubs to advance your rewards track. If you manage to hit 15 millions Bubs (don’t worry, you can’t lose Bubs on the reward track so they tend to stack up quickly), you’ll earn the new card, King Eitri, for free. If you aren’t sure where to begin in Deadpool’s Diner, I wrote a little something about that mode:
Strengths and Weaknesses
Shuffling cards in your deck is more about annoying your opponent with Korg and Rockslide than purposefully adding cards to your deck lately.
Even after its buff, Thanos has struggled to be a force in the Marvel Snap meta, and the cards added to your deck with Arishem are only a drawback for the extra energy. With those two out of the way, there really is only Thor and Beta Ray Bill left to consider. Jane Foster already works well with both cards, but the Lockjaw versions of the deck always played a 1-Cost and never found a clear winner in that slot. Can King Eitri be that card? I think it is worth trying at the very least.













































There is one more to add to the list, but it’s basically become an Arishem only card at this point: Loki.
The pickle here is whether you should play the new card in Arishem. Hoping to get both King Eitri and Loki early on is a bit wishful, and, once again, it’s already a struggle to fit everything you want in an Arishem deck. Could a full Loki deck come back with some draw support?




















In terms of weaknesses, King Eitri has a lot going against it. First of all, it is an Activate card, which has been a difficult keyword to work with lately. Sure, this makes the card playable on Turn 1 since you’re able to draw the card whenever you want. But this also means your opponent can play Killmonger or Red Guardian to remove it if they wish to.
Plus, in decks other than Arishem and Thanos (which are the ones I don’t believe have space to play the 1-Cost anyway), Jane Foster already draws all your 0-Cost cards. King Eitri‘s Activate ability won’t be needed when you find the 5-Cost card.
With this in mind, the main weakness of King Eitri isn’t finding where to play it—that’s pretty obvious. Rather, you need to assess whether those decks want this ability in their twelve cards. This is the part I’m worried about; when I look at all the options there are when building a deck, especially a Thanos or Arishem one, I can’t seem to find where King Eitri fits.
The Verdict
Honestly, there isn’t a lot to be excited about with King Eitri apart from the Hammer synergy. One deck can be enough for a card to exist in Marvel Snap, but the deck we are talking about is basically non-existent at the moment so King Eitri has a steep uphill battle to see play. Even worse, two of the biggest counters to King Eitri, Korg and Rockslide, are way more popular than Thor and Beta Ray Bill at the moment.
Although Thanos and Arishem are options for places to slot King Eitri into, I don’t foresee the addition making those two stronger, especially because it’s already a struggle to fit all the cards you would like in there.
King Eitri Decks
Lockjaw On Reveal will be my go-to deck to test King Eitri early on. It’s been the default archetype for Thor, Beta Ray Bill, and Jane Foster for forever. Plus, the new 1-Cost synergizes with Lockjaw since you can just play it behind the dog in case you draw it on Turn 6 (or if you don’t care about the Activate because you have Jane Foster).
There are two ways to build around the Hammer synergy: either build big Thors and Beta Ray Bills to dominate through points, or use Mjolnir and Stormbreaker for their cost and try to pair them with Valkyrie to turn a lane around by the end of the game.
This deck has been out of the meta for a long time, so I’m sure some alterations will be necessary. Fortunately, there are a lot of cards that could be considered in this deck depending whether you want to emphasize the proactive side or the reactive side. For example, Shadow King plus Agent Venom can be a great duo for more explosive and control potential. I would remove Gwenpool and Grand Master if you wanted to give them a try.
This is likely the best deck to slot King Eitri into considering the current results of Arishem Thanos. However, there is a possibility that the card doesn’t help that deck and you’d rather play another card that furthers your development instead.
Also, this deck can be played without Thanos and Blue Marvel; simply replace them with Agent Coulson and Legion. King Eitri can draw Infinity Stones, but Arishem and Loki should give you enough targets already.
Variants
King Eitri doesn’t have variants at the moment. Boo.
Closing Thoughts
King Eitri comes in as a synergistic card with limited possibilities. There is a clear package to slot it into with the Hammer synergy, but Jane Foster already takes care of drawing your 0-Cost cards. Otherwise, you have Arishem and Thanos decks, which already struggle to cut down to 12 cards and would rather play high-impact cards than a 1-Cost that says “draw a random card”.
King Eitri is free to grab in Deadpool’s Diner, so it would be silly to tell you not to get it. Still, I’m afraid this might end up more like Agony than Cassandra Nova.
I hope this review of the new card was helpful. Feel free to share your opinions and excitement about the card in the comments. You can find everyone on the Marvel Snap Zone team in our community discord to have a chat or ask any questions.
Good Game Everyone!


































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