Table of Contents
During the weekend, there is now one more set of Missions for players to complete: The Bonus Challenge! These involve additional rewards for winning games related to the week’s new card and the Season Pass card. These missions provide extra Collector’s Tokens, Gold, and Credits!
You need to win games with the card starting in your deck, and it does not count if the card was generated by cards such as Cable, Loki, and Maria Hill. Each of these reward amounts will vary depending on the difficulty of the mission. However, you don’t have to play the card during the course of the match for it to count, it just needs to be in your starting twelve!
There will be Bonus Challenge Missions available for each new card release to allow players to earn back Collector’s Tokens and subsidize their cost. Players can also expect the rewards to be stabilized at 200 Tokens to help them plan their token budget for the month.
We Are Venom: Bonus Challenge – October 4, 2024
This week’s Bonus Challenge Missions are:
| Mission | # | Reward |
|---|---|---|
| Play 2-Cost Cards | 15 | 150 Credits |
| Win with Scream starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Agent Venom starting in your Deck | 8 | 150 Gold |












Most players will want to be efficient with these missions, so today we will give you a few different decks that incorporate all the cards featured each weekend. You can find the current best performing deck for each card down below, as well as two other options to match your collection or play style preferences.
We’ll also give you a short guide on how to get the most out of the decks and finish the missions quickly. First, let’s take a quick look at the new cards’ performance this week.
For more information about the new cards, make sure to check out our latest strategy guides on Agent Venom and Scream as well:
Scream Performance

Scream exceeded the lofty expectations most people had for her. Indeed, not only did the card prove it could be Snap worthy against any move-based deck—which is already a good enough reason to consider spending your Spotlight Keys—it also managed to push Kingpin, Aero, and other cards that move your opponent’s card to relevancy early in the We Are Venom season.
As you can see from the performance stats above, Scream has a fantastic cube rate when played. This shows definitively that the new 2-Cost is as good as advertised. In order to determine Scream‘s staying power, we’ll have to look at her performance once the bots are no longer a factor.
Post-Release Score:
Agent Venom Performance

If you haven’t drawn Agent Venom on Turn 2 very often, you might not recognize how good the card is. And if you have, well, you’ll probably agree with the fact that Agent Venom is in the discussion for the strongest card to play on Turn 2 in the entire game.
On his performance sheet, the Win Rate is high but not as good as Scream‘s, and it will likely reduce once post-Infinite data starts flowing in. The cube rate on play, however, surpasses Scream, which is an indication that Agent Venom is bonkers when played early in the match (as anticipated).
Once again, we will have to give the card another look once the bots are not a factor. Still, both of the new cards have had a sensational start so far. Scream is the more reliable, Win Rate based card, and Agent Venom is an early Snap machine.
Post-Release Score:
Agent Venom Decks
For this first week, it honestly looks like it would be harder to not complete the weekend missions. There are only eight matches you have to win, and Agent Venom is solid enough that you can just play the game normally with great decks featuring the Season Pass card.
Bounce and Good Cards are the early front-runners posting top results with Agent Venom, while Patriot is also posting solid results for a deck with no Series 4 or 5 cards.
In addition, all three of the decks above offer a different play style, so you can pick whichever you like the most. Fancy some flexible play patterns and an explosive Turn 6? Go for Bounce. Want to focus on two lanes with some disruption sprinkled on top? Good Cards is for you. Have a limited collection, or simply want to play a deck with a proactive mindset? Patriot should do the job.
Scream Decks
Scream isn’t featured in as many archetypes as Agent Venom, but these two are enough to knock out the weekend missions quickly.
With the new Series 5 card, you are kind of forced to embrace your disruptive side since moving opposing cards is part of Scream‘s DNA. However, you can pick whether you want to play the all-in deck that is built solely around the concept of moving the opponent’s cards, or the Junk hybrid.
The first one is more draw dependent, but you also have a relatively safe Snap if you play Nebula or Kingpin into Scream. You could also just win games on the back of scared opponents that leave due to your early Snaps.
Junk is arguably the stronger deck right now, but it requires more finesse to be played optimally. Indeed, you can’t just move your opponent’s cards to build power on your side of the field. Instead, have to try to clog an opposing lane, either with the usual means or by moving their cards with Polaris or Aero. Once you have a locked location, the rest of the plan is the same as it’s always been for Junk.
Closing Thoughts
The only drawback to Agent Venom and Scream is the fact that neither has found a common deck yet, so it might be a struggle to complete all the weekend missions at the same time. Otherwise, both of the new cards have been as good as advertised or better with each posting great results across multiple archetypes.
Plus, both cards have fairly different play styles. Scream helps you focus on increasing your Win Rate while Agent Venom assists you with Snapping and Retreating efficiently.
Hopefully this guide helps you decide if you want the card prior to the missions coming out, as well as what you can play to complete the missions quickly!
Good Game Everyone.







More Content