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After the introduction of Alliances to Marvel Snap since July 30, 2024, players are taking full advantage of the new features. The new weekly rewards are a nice addition to the game, but they require players to take on numerous Bounties (missions) in order to collect those rewards. In this guide, we will take a look at the best decks to use for many of those missions!


Each section will feature 2 deck styles you can use for bounties. First, a deck that help you get the bounty as quickly as possible. Second, a deck that pushes to complete the bounty, but in a more competitive way that isn’t trying to rush though collecting bounties as quickly as possible.
Move Bounties
There are 2 types of move mission: moving at least 7 cards in a match, and moving cards overall. Either bounty type that you pick, both can be completed through the same methods. Moving cards counts for both moving your own cards, and moving your opponent’s cards. This makes cards like Spider-Man effective since he counts as 2 triggers.
Fast Bounty Deck
This obviously isn’t a deck that is going to win you games. You want to use this in Conquest proving grounds so winning isn’t necessary. All cards in this list can move cards or move themselves. Beast is the only exception here, but his goal is to give you the chance to bounce cards for multiple move triggers quickly. Heimdall can move all of your cards, giving one final push to quickly rack up your movement counter.
Meta Bounty Deck
This is a competitive move deck that uses your big hitters for Power. Human Torch, Kraven, Dagger, and Vulture all have very high Power capabilities here. Beast and Falcon let you play your Iron Fist and Ghost-Spider multiple times to get more frequent triggers, as well as potentially pick up other key targets. Silk gives you access to restricted locations, as well as provide constant triggers for Kraven.
If you want a more literal meta deck, you can utilize
Destroy Bounties
Similarly to move decks, Destroy bounties are fairly simple. You want to destroy at least a card’s in a match. Also like move decks, you can destroy your own card’s, or your opponent’s card’s to complete the bounties. Killmonger is your most efficient card to destroy with since he targets both sides of the board and all locations.
Fast Bounty Deck
You can use this Galactus deck to rapidly get destroy triggers. Option 1, you can ramp out Ultron and use Killmonger to destroy all of the drones. Option 2, trigger Galactus and get destroy triggers for all card on the board that got destroyed. Option 3, use Destroyer to wipe out your entire board. You can use this deck without concern for winning to get lots of destroy triggers quickly. If you play the deck more seriously, you can actually be a little competitive in the right matchup.
Meta Bounty Deck
This is your classic destroy list. It is time tested, and uses it’s single card flex slot with Shang-Chi to give you interaction and destroy triggers. The deck is good to destroy cards with, but can actually have trouble getting 8 destroys in a match consistently. This makes it perfect to compete with, but a bit less efficient at claiming bounties quickly.
Discard Bounties
Discard bounties are the simplest ones out there. As long as you have a target to discard and something to discard it, you progress the bounty! No interaction needed with your opponent or managing board space. You can use cards like Moon Knight and Silver Samurai to get 2 discards plus interact with your opponent, but ultimately all you need is to discard Swarm a couple of times and use
Fast Bounty Deck
The meta bounty deck below can get enough discards fairly easy. Due to that, this deck will let you get lots of discard triggers… with style! It’s a combo deck that either will win using Gambit, or lose and get you all the discard triggers you will ever need for a bounty. Simply play Wong + Mystique for a quadriple trigger set up. Apocalypse and Swarm ensure you always have cards to discard. You can play either Gambit or
Again, this is more for fun than anything else. To be more competitive, add Morbius, Collector, and Dracula to the deck and cut Crystal, Iron Lad, and Colleen Wing.
Meta Bounty Deck
This is your classic Apocalypse discard deck, with Helicarrier and Corvus Glaive as a secondary win condition. It is fully capable of competing in the meta, and has plenty of substitute options available for players lacking cards like Corvus Glaive. Unlike many meta decks, this should have no problem getting discards quickly to complete those bounties efficiently.
Card Specific Bounties
Card bounties are different from others in that they require you to win. This means speed run decks aren’t as useful, so we will simply cover competitive decks here. Many of the card specific bounties belong to move decks and ongoing decks. Most move cards can be utilized by simply playing the move decks listed above, so we won’t cover those cards here. Instead, we will focus on the lesser used cards:
Most commonly you will see cards with Ongoing text for bounties. These often include Captain America, Klaw, Professor X, Namor, Lizard, and even Iron Man. If possible, you wait to only collect these bounties if you already have a deck for that card, or if you can get multiple cards of a similar theme (like Ongoing) to make a deck. Utilizing each card listed above, here is an Ongoing deck that can get you wins:
This deck is mostly new player friendly, and can have multiple options for card swaps in case you have a different ongoing card as a bounty. The main goal here is to win a 1 location by stacking Power with big cards like Iron Man, Captain America, and Ant Man. You win the other location with Professor X or Namor, and support them with Mister Fantastic and Klaw. Onslaught and Spectrum are good finishers to help lock in both of these goals.
Many other card specific bounties use On Reveal cards such as Wong, White Tiger, Scarlet Witch, Jubilee, Thor, Psylocke, Wave, or Storm. While not all On Reveal cards fit well in a single deck together, here are a couple of decks that many of these cards work well in:
This is a classic JaneJaw deck that has made a comeback after Lockjaw’s return to form. It includes many cards you may see in bounties, and is plenty competitive. It isn’t as new player friendly with many of its card requirements, but you can make a simplified version if you at least own Jane Foster Mighty Thor.
This is a modernized On Reveal deck that has been in the game since day 1. Your classic Wong + White Tiger + Odin combo is here, as well as plenty of new faces like Namora and Cassandra Nova. Ravonna Renslayer helps enable the deck by lowering the costs of your important Power swing cards.
Some players are getting Series 4 and 5 cards like Snowguard, Ajax, U.S. Agent, and Supergiant as bounties. Many of these cards require full build around decks and can’t easily be slotted into any deck. Instead of listing a deck for each individual Series 4 and 5 card that has a bounty, we recommend you use our deck finder tool and search for decks featuring the card you have a bounty for! This can give you the most up to date meta decks for these very specific rare bounties.
Other Bounty Tips and Tricks
You may come across some other bounty types other than these such as win with less than 10 Power, win 8 Cubes, or fill all locations. For these missions, as well as previously mentioned mission types, here are some tricks that can help you speed run your bounties:
- Use Arishem decks and slot in 1 card you have a specific bounty for. With the extra cards, you likely won’t even draw it or need it to win some matches, especially with card generation tools.
- For “win a location with 10 or less Power” bounties, you can retreat after the end of turn 3 or if your opponent snaps and still get progress on the bounty. This works best with cards like Squirrel Girl or Shanna to cover all locations for high efficiency.
- For “Win 8 Cubes” bounties, go to proving grounds in Conquest. As the match starts, use the fist bump emote and snap turn 1. This is the common sign for “let’s make this a one and done match” that often leads to a quick 8-Cube game with no real dangers if you lose (and one your opponent is likely to stay through the end).
- For quick “fill all location” bounties, utilize Wave and Ultron. You don’t have to win for this bounty, but simply fill your board. For competitive lists, try the high meta lists using Patriot, Sandman, and Ultron.
- Bot matches count towards progressing bounties. If you are still climbing the ranked ladder, identifying bots can help you achieve 8-Cube wins easier.
- Bounty boards are shared with your Alliance. This means if all members ignore certain bounties, they won’t go away until the weekly reset. Similarly, if there is a bounty you really want, once any player picks up that bounty, it goes away for all members.
- If you pick up a bounty that you can’t complete or don’t want, you get 3 chances each week to discard a bounty. At the end of each week, you can pick up and discard bounties that you and your team don’t want or are worth very little. At the start of each new week, you will get 3 more discards.
Conclusion
Bounties have been a great new addition to Marvel Snap that have shaken up the meta to encourage new decks being played. Bounty missions could be changed at any time if the developers want to freshen things up, so we will update this guide as needed.
What do you think about bounties? Are there any tips and tricks we missed? Are there bounties you think should be added or removed from the pool of options? Let us know in the comments!


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