Table of Contents
There are 16 decks in the rankings this week, a lot especially after an OTA. Indeed, the community typically settles on a very strong deck right after a balance update, which is the starting point of the new metagame.
This time, although we have a few excellent performers, it seems like there are a ton of archetypes to pick from following the balance update. Obviously, the weaker one will lose momentum as time passes and the metagame features more of the better ones. This will also tell the flexible decks which disruptive cards they should, and we’ll enter the typical dilemna of playing high win rate decks with no surprise factor, or unusual and less reliables ones.
Until the metagame enters that stage, there isn’t a lot to say to be fair. Indeed, even if the six decks in Tier one have significant better metrics, it is important to point out these are all well known decks, at best with a small tweak. As such, it is difficult to expect these to progress much further, especially if the other archetype start adapting against those specifically.
On the other end, there are decks lower in the rankings with a fresh feeling, meaning they might be able to improve in the future. Virused Pixie in particular, is a brand new idea.
Overall, the metagame following the OTA hasn’t changed much, but looks a ton more balanced, opening the way for many more decks to exist competitively. As such, it is tough to recommend a better way to approach Marvel Snap at the moment.
Follow the metrics if in doubt, but probably follow your heart if a specific deck catches your eye.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Tier 1 | Cagy Aurora 0.8 Cube Average / 65% Win Rate |
| Tier 1 | Sunny High Evo 0.8 Cube Average / 63% Win Rate |
| Tier 1 | Disruptive Move 0.8 Cube Average / 62% Win Rate |
| Tier 1 | End of Turn 0.7 Cube Average / 61% Win Rate |
| Tier 1 | End of Turn 2099 0.75 Cube Average / 60.5% Win Rate |
| Tier 1 | High Power Summons 0.7 Cube Average / 59% Win Rate |
| Tier 2 | Supergiant Rocks 0.5 Cube Average / 58.5% Win Rate |
| Tier 2 | Virused Pixie 0.6 Cube Average / 58% Win Rate |
| Tier 2 | Negative Destroy 0.95 Cube Average / 57.5% Win Rate |
| Tier 2 | Galactus Ramp 0.5 Cube Average / 56.5% Win Rate |
| Tier 2 | Sunny Ramp 0.4 Cube Average / 56.5% Win Rate |
| Tier 2 | Hela Discard 0.65 Cube Average / 56.5% Win Rate |
| Tier 2 | Zombie Galacti 0.6 Cube Average / 56.5% Win Rate |
| Tier 3 | ThanAurora 0.45 Cube Average / 56% Win Rate |
| Tier 3 | Shou-Lao Activates 0.6 Cube Average / 54% Win Rate |
| Tier 3 | Fantomex 0.35 Cube Average / 54.5% Win Rate |
Tier 1
Cagy Aurora
Performance: 0.8 Cube Average / 65% Win Rate
There are a lot of Aurora lists, but this one clearly stands one from the rest. The archetype is competitive as a whole, but the trio of Luke Cage, Man-Thing and Anti-Venom really makes it special.
Potential Additions
Cosmo and Mysterio are the flexible cards if you wanted to include a cheap card to edge a specific match-up, such as Armor, Gorgon or Mobius M. Mobius.
Sunny High Evo
Performance: 0.8 Cube Average / 63% Win Rate
A rather classic High Evolutionary build, powered by the Mater of the Sun to bring some explosiveness and unpredictability to the later turn.
Builds with Armor, Shang-Chi and such counter cards also exist, but they are doing significantly worse.
Potential Additions
Red Guardian or Cassandra Nova make sense to discount Abomination.
Disruptive Move
Performance: 0.8 Cube Average / 62% Win Rate
Move is strong enough to be a constant competitor, but also not oppressive enough to deserve a nerf. Thus, it is only logical to once again see it rise after an OTA.
Potential Additions
Stardust and Drax, Avatar of Life are the flexible slot if you wanted some specific counter or disruptive cards in the mix.
End of Turn
Performance: 0.7 Cube Average / 61% Win Rate
The cube rate is very high for a deck you typically recognize as early as turn 3. I guess this will sort itself out as opponents learn to respect the end of turn synergy once again.
Potential Additions
Bruce Banner typically is the card you can swap out if you wanted to run another card.
End of Turn 2099
Performance: 0.75 Cube Average / 60.5% Win Rate
I didn’t expect Chamber to be out of the deck, but I guess Sam Wilson is also able to climb to a lot of power, on top of representing two targets for Aurora down the line.
Nothing new for the recently nerfed archetype, which found a way to adapt and keep posting great results.
Potential Additions
Stryfe could replace Isca the Unbeaten or Iron Lad, but it might require one of the 3-cost cards to become an On Reveal ability.
High Power Summons
Performance: 0.7 Cube Average / 59% Win Rate
A deck we knew already, and unaffected by the OTA. Thus, it is only logical to see this proactive, points driven synergy do well shortly after the update.
Potential Additions
Hulk can be Cosmo or another 3-cost for more reliability on turn three alongside Debrii.
Tier 2
Supergiant Rocks
Performance: 0.5 Cube Average / 58.5% Win Rate
Ozymandias has proved to be much better than Ronan the Accuser alongside Supergiant. Plus, Destroy is nowhere to be seen so the rock synergy is quite safe currently.
Add the new Askani’son and it only makes sense to see Supergiant Rocks in the rankings.
Potential Additions
Scarlet Witch is the flexible card in the deck, or Hydra Bob if you are confident Nightcrawler will show up most games. Use those slots for solid standalone cards, or specific match-up tools.
Virused Pixie
Performance: 0.6 Cube Average / 58% Win Rate
The fresh archetype in the metagame, Pixie has a history of rising when she finds a new list to build around her ability, but also losing a lot of momentum once the surprise wears off.
This time, the deck looks to leverage the fact Techno-Organic Virus does not increase in cost with Mobius M. Mobius in play. It is a cute synergy, but I doubt it is enough to carry Pixie to the next level.
Potential Additions
1-cost cards are most likely flexible in this deck. However, pick cards you are fine to target with the Virus.
Negative Destroy
Performance: 0.95 Cube Average / 57.5% Win Rate
The highest cube average on the report, it looks like Mister Negative simply went back to the old Destroy list, even with a [5/8] Master of the Sun.
Potential Additions
It is very difficult to change anything in this build.
Galactus Ramp
Performance: 0.5 Cube Average / 56.5% Win Rate
There is a quite a bit of Cosmo around, while the early days after an OTA tend to feature mostly proactive archetypes.
Both factors lead to a difficult environment for Galactus, although the deck seems able to post decent metrics nonetheless.
Potential Additions
Vision is a decent 5-cost if you were missing either in the list. Chamber is excellent at grabbing priority once activated, but a disruptive cards like Cable could also be valuable.
Sunny Ramp
Performance: 0.4 Cube Average / 56.5% Win Rate
There is a lot of Cosmo in the flexible decks, alongside other ramps decks able to leverage your Luna Snow or Wave. Overall, it makes sense to see Sunny Ramp not do so well.
Potential Additions
Reactive cards you could play late in the match, such as Enchantress, Shadow King… make the most sense to consider in this deck, even if those slots are taken by Juggernaut and Shang-Chi.
Deck
Performance: 0.5 Cube Average / 56.5% Win Rate
Potential Additions
Hela Discard
Performance: 0.65 Cube Average / 56.5% Win Rate
A diverse metagame typically is the perfect environment for Hela, who can beat pretty much anyone else on points when the stars align, but is an easy snap target when disrupted.
Except for Cosmo in a variety of decks, there isn’t much of Cable or Spider-Ham, these cards able to take out Hela and force you to retreat.
Potential Additions
Supergiant is good disruption against certain decks, while you can hide Blink to swap Hela for Fin Fang Foom. Ghost Rider is a strong yet unnecessary cards when you get to set up Hela properly.
Last, Legion is another good, but situational card.
In case you wanted to run a specific card, say Iron Man or some other high power ability, I would look at these three to pick what to swap out.
Zombie Galacti
Performance: 0.6 Cube Average / 56.5% Win Rate
Just like Pixie, Zombie Galacti has a history of rising early after an OTA, but staying around the competitive decks is the more difficult part for this synergy.
Plus, the very predictable game plan leads to a weak cube average after a while.
Potential Additions
Some like to run Shuri, or such cards able to boost Zombie Galacti a ton. It makes the deck even more predictable, but maybe that’s something one has to accept with Zombie Galacti.
Tier 3
Quite a shocker to see Shou-Lao activates in this last tier, next to Fantomex and ThanAurora. It is even weirder as the regular End of Turn is in Tier one, meaning the problem isn’t that part of the deck.
I guess it must be Shou-Lao the Undying not being that good after the OTA, maybe due to a lot of Cosmo, or the like of Hela and Ramp manage to beat it on points.
There are several decks in the higher tiers I am curious to see if they can confirm a competitive status. This is another deck I’m curious to see evolve.
ThanAurora
Performance: 0.45 Cube Average / 56% Win Rate
Shou-Lao Activates
Performance: 0.6 Cube Average / 54% Win Rate
Fantomex
Performance: 0.35 Cube Average / 54.5% Win Rate
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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