Warpath

Warpath – Best Decks, Builds, and Card Analysis

Hi everyone, welcome to another installment of our deckbuilding series, where we help you find a way to use newly found cards you might not know what to do with. In this one, we are going to be talking about one of the most confusing 4-cost cards with an extra power effect: Warpath.

Because of the natural gameplay system of Marvel Snap, it is difficult to imagine playing it while ignoring a location completely. Indeed, even if you only need two locations to win a game, the third one is generally is used for triggering effects attached to a low power card (Nakia for example) or simply to dump cards out of our hand. Also, there are locations that can summon units (Savage Land for example) or cards your opponent could play to summon on your side (Green Goblin or Hobgoblin).

With all those problems, it is difficult to picture Warpath as a competitive card in Marvel Snap, and quite often, the card is compared with Namor, and may be considered an inferior option. Let’s explore the possibilities around the card, and see if we can turn a disappointing pick up into a deckbuilding opportunity.


Gameplay and Synergies

As a 4 energy cost, 5 power card, Warpath wouldn’t be worth including in any deck on its own. As such, we need to figure out how to consistently get its ability activated and represent 9 power. Having Warpath in our deck therefore means one thing: We intend to finish the game with very likely only 2 locations populated, and aim at winning those 2.

There are a few directions we can take in order to try to get Warpath‘s condition activated :

  • We could think of a deck that aims at playing only a few cards on its board, instead focusing on limiting the opposing opportunities:
  • We can use the Destroy or Move abilities in order to remove cards and empty a location at the end of the game:
  • We can try to build a super synergistic deck around the Ongoing synergy, as it allows getting points on a location while not playing cards on it:

Budget Deck

Warpath Ongoing
Created by den
, updated 2 years ago
3x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
2x Recruit Season
1x Starter Card
3.4
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

Based on one of the most popular budget abilities, Ongoing, Warpath fits the theme quite well in a deck that would rather play most cards on the same location rather than split its power over 3 locations. With Onslaught and Spectrum, we can have a real burst of points on turn 6, boosting our desired locations.

The first two turns are quite uneventful, the cards we can play has an Ongoing effect, so they can receive Spectrum‘s buff later on. Nightcrawler‘s Move ability allows us to change the location we want to invest on.

Turn 3 to 5 are the most impactful cards on our gameplan, as they will determine on many locations we will play on (either 2 or 3). If we find Mister Fantastic and Klaw, we are able to play on 3 locations, and if Onslaught gets played too, we actually develop 12 power while having 0 cards on said location.

Otherwise, if we decide to go with Captain America, Warpath, and Iron Man, we should be looking very strong on said location but also it could enable us to fight the third one too. However, it would be best to wait and see where the opponent plans to invest before making a decision as to where we want to develop.


All-In on Warpath

All In Warpath
Created by den
, updated 2 years ago
2x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Recruit Season
1x Starter Card
3.8
Cost
0-
1
2
3
4
5+
2.1
Power
0-
1
2
3
4
5+

If the concept of this build is similar to the budget version featured above, but the potential is much higher. Indeed, with the addition of cards like Mojo or Omega Red, we get stronger both on the locations we play cards on, and the one we don’t.

Also, the Goblin synergy is now a possibility, synergizing with Mojo to add cards to the opponent’s side and giving us plays that aren’t limiting our space on the only 2 location we wish to invest into.


Competitive Build

Warpath Destroyer
Created by den
, updated 2 years ago
4x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
1x Recruit Season
3.1
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

While it might not be such a good card in today’s Marvel Snap, Warpath actually is featured in a competitive deck, and contributes quite well to its game plan. In the Destroyer deck, Warpath, alongside Mojo and Armor (or Professor X) usually represent our best way to challenge for the second location we need to win. The first one usually being take care of with Destroyer, Bucky Barnes, and Colossus.

Once again, we can see the Green Goblin and Hobgoblin being featured, as they synergize perfectly in the destructive plan of this deck. Another notable addition is Hazmat, which should always touch more units on the opponent’s side than ours.


Closing Words

I was a bit scared when I started this one on Warpath to be honest, as I really have little faith in the card overall. Compared to other cards, Warpath is neither a support that enables combos, nor a very synergistic card one would want to build an entire deck around. Despite that, I feel Warpath is the kind of card that is very rewarding in Marvel Snap, and I was surprised at the possibilities I could find when trying to make the card work. In the end, the card is able to adapt to more strategies than I would think in the first place.

I hope this piece helped some of you to use their newly collected Warpath. Feel free to drop any piece of feedback, or a specific card you’d wish to see highlighted in the future on our community Discord. As for myself, you can reach out directly on my Twitter page.

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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