Storm – Best Decks, Builds, and Card Analysis

Storm is one of the most popular anti-meta cards that Marvel Snap has to offer! Join Den to break down the best decks and builds to utilize her powers!

Marvel Snap is a game with very limited resources. Each player only has six turns, 12 cards, 21 mana and three locations with which to develop as many points as possible. As a result of those limitations, cards that are able to impact opposing resources have been very high profile in the first three seasons of Marvel Snap.

Famous for her synergies with Jubilee and Juggernaut, Storm quickly rose to prominence as one of the best 3-Cost cards in the game.

During Season Three, combo and other more synergistic approaches have started to dominate the metagame, which made the game more about how to maximize our own resources, as compared to denying the opponent’s resources.

Storm suffered from this change of focus. A staple in most control oriented decks, Storm’s popularity suffers from its featured archetype not being as popular as it once was.

While you might not see Storm being played as much as she used to back in June or July, the card still has a lot of upside.

In today’s game, where the top decks are focused around maximizing their own potential, being able to remove a whole location from the game can be quite damaging to a deck like Sera Miracle.

Today, we explore everything that can be done with Storm, from the synergies she rose to fame with to some more creative ones that can surprise your opponents.


Storm Gameplay and Synergies

Storm is a card that generates a sense of urgency when she is played. Once on the board, one of the locations will only be playable for one more turn.

This effect creates a lot of different reactions depending on the player and the deck you are facing :

  • Some invest heavily into the location, looking to win it before it is too late.
  • Some ignore it, instead looking to get a head start on the other two locations.
  • Some use it as a bluff, in order to divert resources from the other two locations.
  • Some just don’t care, as their deck can function with two locations, or is able to get cards on the Flooded location later.

As a result of these completely different reactions to Storm’s ability, the card can be seen either as a great tool, or as an underpowered 3-Cost card with low upside.

Storm also is a card that can be played in various play patterns :

  • Her most famous allies are cards that are very impactful during the Flooding turn:

  • We can also pair Storm with Movement cards, which allows us to play onto the Flooded location later on in the game:
  • Another way to impact the Flooded location is to play cards that impact several locations at once:
  • Adding to the list of Storm’s best synergies are cards that can gain or grant points later in the game, growing our overall score in the Flooded location:
  • Storm can also fit a simple disruption strategy where she is one of many cards looking to impair our opponent:

We can see that there are many tricks that can be pulled with Storm in the deck. This should lead to some interesting deck builds with her.


Budget Storm Deck – Control On-Reveal

Storm Control (pool 2)
Created by den
, updated 1 month ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
8x Collection Level 222-474 (Pool 2)
3.9
Cost
0-
1
2
3
4
5+
4.3
Power
0-
1
2
3
4
5+

Arguably Storm’s most popular archetype to date, this control deck looks to disrupt the opponent in many ways.

The overall strategy is to impair your opponent’s overall power (Scorpion, Spider Woman), abilities (Enchantress), or location use (Hobgoblin). Storm can play the role of either an offensive piece or a defensive one in this list.

Offensively, she would be paired with Jubilee in order to quickly win a location, forcing the opponent to win the remaining two. Defensively, Storm can be used to simply remove a location from the playing field, which can be very annoying for decks looking to play a lot of cards at once later in the game. In this second scenario, Storm makes Spider Woman much better, as she forces the opponent to play on limited space, making it more likely that there is a full location for Spider Woman to debuff.


Budget Storm Deck – Multi-Lanes Storm

Multi Lanes
Created by den
, updated 1 month ago
2x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
5x Collection Level 222-474 (Pool 2)
1x Recruit Season
2.8
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Storm is rarely associated with proactive strategies. However, the card can contribute to those decks as a way to prevent a passive opponent from making a comeback once we have played several cards in a location.

Alongside Sandman, Storm represents a way to punish slower opponents who thought they could counter us in the late game, due to the information we gave away early on.

In order to still be able to compete on the Flooded location ourselves, we can include a Move package in the deck (Iron Fist, Nightcrawler, Vision) which also synergizes with one of the game best aggressive cards: Angela.

Mister Fantastic and Klaw allow us to put power onto several locations at once, bypassing the typical limitations from Storm or Sandman.


Competitive Storm Deck – Control

Fun police
Created by den
, updated 1 month ago
1x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
6x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3.8
Cost
0-
1
2
3
4
5+
3.7
Power
0-
1
2
3
4
5+

An evolved form of the Control On-Reveal deck, this build has more opportunities to develop points compared to the budget build featured previously.

In this deck, Storm receives even more support as Juggernaut and Doctor Doom are added. The former simply prevents the opponent from playing onto the Flooded location, while the latter allows us to impact it later on. Aero could be added to the deck as another way of supporting Storm instead of Hobgoblin, but that’s more of a style choice.

The other big difference from the budget build is the inclusion of Ghost Rider alongside Lady Sif. While this combo isn’t a necessity in the deck, and could be replaced with disruptive cards, it gives the deck a shot at being proactive rather than constantly sticking to a reactive approach.


Competitive Storm Deck – Multi-Lanes

Multi Lanes Pool 3
Created by den
, updated 1 month ago
3x Collection Level 1-14
4x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
3.8
Cost
0-
1
2
3
4
5+
4.9
Power
0-
1
2
3
4
5+

While the budget take on this archetype is forced to play with a more aggressive strategy, adding Pool Three into the mix changes this significantly.

We are still to abuse Sandman‘s power to limit the opponent to only one card per turn, so Storm still is quite good in the deck. We can impact the Flooded location easily through the course of the game with Nightcrawler, Jubilee, Doctor Doom or White Tiger.

Another sweet Storm synergy can occur if you play Daredevil on turn two or three. In this scenario, you can play Storm on turn four with Red Skull in hand. This way, if the opponent invests heavily onto the Flooded location you know to stay away, but if they do not, you can play Red Skull to lock it down.

Lastly, Magneto fits really well in a deck with Storm as the card will move any 3-Cost or 4-Cost cards from the opponent. Considering Storm is a 3-Cost, there is a solid chance the opponent will contest her Flooded location with a 4-Cost if they play on curve.


Storm: Closing Words

Storm has historically been associated with the control archetype, and used as a way to limit what the opponent could do.

With that archetype decreasing in popularity over time, Storm followed the same path. She is, unfortunately, far from her glory days. However, I believe the card has a lot more to offer than simply being “another disruptive tool”. She can be slotted in any strategy able to generate power in the Flooded location, such as the “Multi-Lanes” archetype.

With a bit of creativity, I expect the card to be playable in other decks as well, such as Move, where you can lock out the left location and then easily access it with Heimdall. She also fits in aggressive budget decks that would want to punish the opponent for being passive early on.

I might be an optimist, but unique effects like Storm shouldn’t be left for dead simply because the archetype we learned to appreciated them in has fallen out of popularity. Hopefully, I managed to create a spark around the card, and give players a few ideas on how to use their newly collected Storm.

Good Game Everyone

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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