Table of Contents
The return of disruptive cards had a big impact on the metagame, with most decks losing a lot of momentum. Indeed, while last week was a battle for points, with a lot of decks posting fantastic cube averages, we are back to more reasonnable metrics following the OTA.
Lower numbers don’t mean the dominant synergies have changed however. Indeed, Move is still amongst the top tier, and most popular ones, featuring several decks. The difference is Red Guardian is back to keep Madame Web and Sparky in check, Killmonger can remove Araña, and Scream finally decided to show up.
Discard as well, still is around, with both HelAgatha and Discard Dracula in the rankings, although both have lost a step with this OTA, at least in terms of win rate.
As for the archetypes on the rise, we have to talk about Deadpool Destroy, Buff Surfer and Wiccan Curve. End of Turn is another solid contender, but that deck was already great before the OTA, so not considered on the rise. The other three however, all got an important card back with the OTA : Killmonger, Red Guardian, or Alioth.
For Buff Surfer and Wiccan Curve, getting their disruptive piece back meant a lot, as it allowed these two to lower their opponent’s ceiling to the point they can compete with synergistic decks once again.
Deadpool Destroy taking the first spot is almost shocking, as the archetype had not been this good for a very long time. Yet, not only Killmonger has plenty of targets at the moment, the card is also instrumental to the deck’s own gameplan. We’ll see if Destroy can keep this up heading into the last week of the season.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Trending | End of Turn 0.65 Cube Average / 61% Win Rate / 140 Games |
| Tier 1 | Deadpool Destroy 0.6 Cube Average / 59% Win Rate |
| Tier 1 | Move Tribunal 0.5 Cube Average / 55% Win Rate |
| Tier 2 | Arishem Thanos 0.45 Cube Average / 56% Win Rate |
| Tier 2 | Wiccan Curve 0.4 Cube Average / 56.5% Win Rate |
| Tier 2 | Buff Surfer 0.4 Cube Average / 56% Win Rate |
| Tier 2 | Flexible Move 0.35 Cube Average / 56% Win Rate |
| Tier 2 | HelAgatha 0.45 Cube Average / 52.5% Win Rate |
| Tier 2 | Scream Move 0.25 Cube Average / 56.5% Win Rate |
| Tier 3 | Clogtriot 0.25 Cube Average / 54% Win Rate |
| Tier 3 | Discard Dracula 0.1 Cube Average / 52.5% Win Rate |
Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 80 to 99!
| Mister Negative | 0.9 Cube Average / 60.5% Win Rate |
| Toxic Surfer | 0.95 Cube Average / 59% Win Rate |
| HelAgatha | 0.45 Cube Average / 58% Win Rate |
| Deadpool Destroy | 0.5 Cube Average / 57.5% Win Rate |
| Discard Dracula | 0.45 Cube Average / 57.5% Win Rate |
Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.
Trending
End of Turn
Performance: 0.65 Cube Average / 61% Win Rate / 140 Games
The rise of Silver Surfer due to Viv Vision and Red Guardian getting buffed in the OTA has largely made up for Stardust losing a power. Then, End of Turn might have lost a good bit of popularity, it doesn’t seem like the archetype is any worse at the moment.
It might be good to keep an eye on Red Guardian and Ghost Rider”] being quite popular at the moment, both representing a threat to Thena mostly. Otherwise, all good for End of Turn.
Tier 1
Deadpool Destroy
Performance: 0.6 Cube Average / 59% Win Rate
I expected a lot of decks to rise after the OTA restored multiple cards to their previous strength, including Deadpool Destroy. Yet, that archetype taking first place in the next Tier List was not on my bingo card. Killmonger hitting the entire field makes a huge difference.
It is important to note that other lists of Deadpool Destroy exist, and most deserve to be a low Tier 2, probably Tier 3 ranking. However, none of these play Moira X, which appears to be the MVP for the deck, granting the build enough points to compete with the likes of Move or Surfer.
Potential Additions
Arnim Zola and Shang-Chi appear in some lists. They could replace Deathlock, but the numbers tell us to not replace Moira X.
Move Tribunal
Performance: 0.5 Cube Average / 55% Win Rate
The deck on the rise heading into the OTA, Tribunal Move still racks up a lot of cubes considering its win rate. However, with Red Guardian recovering its strength, it is a little harder to build around Madame Web and Sparky, which makes this deck a little worse overall. Plus, Scream is much more popular now, which is another problem.
Many of the typical high scoring decks are missing from the list, as Bullseye or Mister Negative did not appear in the data. Until they comeback, Move Tribunal is the default highest scorer in the game, but also an easy target. We’ll see if Destroy takes some heat off this deck in the future.
Potential Additions
Crystal is a support card and the flexible slot in the deck. Cosmo or another protective piece could make sense if you see too many annoying cards.
Tier 2
Arishem Thanos
Performance: 0.45 Cube Average / 56% Win Rate
A meme deck in the eyes of many, with only Agamotto missing to make it the largest possible deck in the game, Arishem Thanos is posting solid numbers following the OTA.
Arguably, the 56% win rate is where a lot of decks are at, but not many managed to get that many cubes from it. It could be due to opponents hoping the right card isn’t in hand when they should just retreat, or afraid to snap due to the uncertainty. Either way, Arishem Thanos seems to have some sort of edge at the moment.
Potential Additions
Kang is probably a bit overkill, so that would be the flexible slot if you wanted another strong standalone in the mix.
Wiccan Curve
Performance: 0.4 Cube Average / 56.5% Win Rate
The best list of the deck does not run Viv Vision, which I guess rules out the card from that archetype if it isn’t there right after a buff.
Otherwise, the deck benefited a ton from getting Alioth back, as it was unable to compete on points without some disruption available. Now, Wiccan Curve is able to go back to its root, seizing priority early and then suffocating its opponent with disruptive cards, while packing enough points to beat most handicapped builds.
Potential Additions
Negasonic and Iron Lad are a bit peculiar, but do make sense. Still, they would be my flexible slots if I wanted to run the likes of Ares, Malekith or other On Reveal 4-cost cards to synergize with Silver Surfer First Steps. A second 5-cost can also help in case Wiccan doesn’t show up in time, but this scenario is not why we are running the deck.
Emperor Hulkling or Magneto are swaps for Galactus First Steps
Buff Surfer
Performance: 0.4 Cube Average / 56% Win Rate
I’m not sure Viv Vision with one more power changed the deck too much, but combined with a returning Red Guardian, it sure made Buff Surfer a lot more threatening all of a sudden.
The deck sits in that 56% win rate zone with most good decks following the OTA. Yet, because it holds most of its points in hand until the last turn, it manages to win more cubes than most decks with that win rate.
Potential Additions
Viv Vision looks to be the flexible card in the build. Killmonger would make sense considering the rise of Destroy, since that is the main change in that deck.
Flexible Move
Performance: 0.35 Cube Average / 56% Win Rate
A new way to use the Move synergy has emerged lately, using similar elements to what we can see in the End of Turn deck. Arguably, this allows Move to be more resilient against counter decks, or have another way to win against high points decks.
However, it also seems like the early days of that deck aren’t that great compared to other move decks. It might take a bit to catch fire, but it is also possible Move isn’t a synergy in need of that much disruptive elements.
Potential Additions
It is difficult to recommend any swaps with a new, emerging deck. If missing a card, look to replace it with another one filling a similar role, or maybe enhance another synergy in the deck.
Silk works well with Kraven and Batroc the Leaper for example.
HelAgatha
Performance: 0.45 Cube Average / 52.5% Win Rate
A deck I expected to lose quite a bit of momentum following the OTA, but actually, HelAgatha’s numbers aren’t so bad. The Win Rate has lowered from 56% to 52.5% compared to last week, but the cube average is on the rise for some reason.
It seems like the deck is still playable, as long as it can rack up big cubes on the back of careless opponents.
Potential Additions
Iron Man is the flexible slot, typically for Skaar or Death if you wanted another target for Hela to summon.
Scream Move
Performance: 0.25 Cube Average / 56.5% Win Rate
The archetype I have been wondering about for weeks now finally arrived on the big stage, and it is a bit disappointing to be fair. Indeed, Scream is posting a fair win rate, on par with the other good decks. However, the cube average is on the lower side, mostly due to the deck letting its opponent know whether it has a good or bad draw as early as turn two.
Potential Additions
Viv Vision could be Mercury if you really wanted to kill other Move decks.
Tier 3
Clogtriot has been one of those decks with decent enough results to be worth mentionning, but never good enough to be a real menace to other archetypes. As for Discard Dracula, the deck is naturally suffering from Red Guardian being back as a playable disruptive card. Bullseye was nowhere to be seen, but I would expect that one to take over in the future.
Clogtriot
Performance: 0.25 Cube Average / 54% Win Rate
Discard Dracula
Performance: 0.1 Cube Average / 52.5% Win Rate
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.5
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.35 (Scream got a pass for its 56.5% Win Rate & due to being a Move counter).
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.20
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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