Table of Contents
For a few seasons now, I’ve delayed the first Tier List of the season a day in order to look at players in the Infinite Rank only. To be fair, I’m not sure it makes any difference, as all the decks listed today are posting the same results as if bots were part of the equation.
Maybe it is due to people rushing to Infinite and then stop caring, or switch to wacky decks they wanted to test. Or maybe there is just no understanding the first week of Snap, just like in most digital games with a ladder.
In that time, we don’t really care about metrics, nor about the metagame really. We simply pick a deck we can farm with, allowing us to play at a good enough level for hours, until we reach our goal. Thus, let’s just consider the first week of Marvel Snap a list of the better decks to reach infinite, if you have bots to help along the way, or the occasional tired player snapping for apparently no reason.
This season, there are a ton of decks, as the list contains 11 archetypes with a 60% win rate or better. In most of them, you will notice little disruption, as most would rather focus on developing points when farming the ranks. Except when it comes to the top of the list as both Good Cards on Reveal and Disruptive Aurora might be those packing the most cards to interact with the opponent.
Cube wise, they aren’t on top, but they have about 1.5% more wins than everybody else. It isn’t much, but combined with their track record, is enough to tell these are likely the decks you can expect to stay on the long run. As for the others, I guess test those most appealing to you, and find out if the numbers are real, or just a result of this chaotic early environment.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Tier 1 | Good Cards On Reveal 0.95 Cube Average / 63.5% Win Rate |
| Tier 1 | Disruptive Aurora 0.9 Cube Average / 63.5% Win Rate |
| Tier 1 | Zombie Galacti 1.1 Cube Average / 62% Win Rate |
| Tier 1 | Small Shou-Lao on Reveal 1.1 Cube Average / 61% Win Rate |
| Tier 1 | End of Turn 0.9 Cube Average / 62.5% Win Rate |
| Tier 2 | Ongoing Tribunal 1.1 Cube Average / 60% Win Rate |
| Tier 2 | Thanos Aurora 0.7 Cube Average / 63.5% Win Rate |
| Tier 2 | Aurora 2099 0.8 Cube Average / 61% Win Rate |
| Tier 3 | Discard Dracula 0.7 Cube Average / 61.5% Win Rate |
| Tier 3 | Galactus Ramp 0.6 Cube Average / 60.5% Win Rate |
| Tier 3 | Hammer Time 0.7 Cube Average / 60% Win Rate |
Tier 1
Good Cards On Reveal
Performance: 0.95 Cube Average / 63.5% Win Rate
This archetype took a sabbatical last season, but Isca the Unbeaten brought it back due to its synergy with negative power cards. Indeed, the new 4-cost can simply double in power until we send The Void or The Hood to our opponent with Annihilus.
In addition, Werewolf By Night and Shou-Lao the Undying are able to grow their power without ever impacting Isca’s location, so the card has all the room she needs to grow in this deck.
Potential Additions
Cable is a great On Reveal card, but could be something else if you wanted to edge a certain match-up.
Isca the Unbeaten makes Zabu worth it, but without the 4-cost, Iceman or Nico Minoru would take that spot.
Disruptive Aurora
Performance: 0.9 Cube Average / 63.5% Win Rate
One of the better archetypes of the previous season, there was no reason for this one not to be fighting for the top spots. So far, there has been little novelty except for Isca the Unbeaten, which Aurora didn’t refrain from including in the deck.
As usual, this deck can’t compete on points alone, although the new 4-cost does help a ton for at least one location. Yet, once you stopped one of your opponent’s synergy, this is one of the better snappers around.
Potential Additions
Mercury could be another card if you aren’t seeing much of Move, as there are enough Ongoing abilities in the deck. Copycat or Cable or popular at the moment to gain early information. Zombie Mister Fantastic synergizes with Aurora and helps with priority. Last, match-up specific cards will always make sense in this deck.
Zombie Galacti
Performance: 1.1 Cube Average / 62% Win Rate
Our first synergistic decks that typically doesn’t rank so high in Tier Lists. Since the change to prevent Zombie Galacti from picking skills at the start of the game, the deck has been a decent one at the very least.
However, with Cosmo and Spider-Ham in a variety of decks, on top of the opponent knowing exactly what is about to happen, I have a hard time figuring Zombie Galacti as a top tier performer on the long run.
Potential Additions
Sera is a great target for Majestic Wingbeat, while any card able to buff Zombie Galacti makes sense to consider.
Small Shou-Lao On Reveal
Performance: 1.1 Cube Average / 61% Win Rate
Even if it isn’t the same dominant card it was in January, Shou-Lao remains one of the strongest cards to develop points without committing early in a match. Combined with Werewolf By Night, the deck has two ways to build points, and enough room to run some disruption on the side.
The Good Cards build three spots above has a stronger win rate, and probably isn’t as draw dependent as this one. Yet, the cube average is higher with this one, meaning snaps might be more reliable, or opponents are staying more so far.
Potential Additions
You have to build around Shou-Lao and Werewolf, but as long as you pick cheap On Reveal cards, this deck should function quite well. Elektra, Hawkeye Kate Bishop”] and such cards are good considerations.
End of Turn
Performance: 0.9 Cube Average / 62.5% Win Rate
The best card of this first week is an End of Turn ability, so it is only fair to see this archetype make a comeback. Plus, if you get Isca the Unbeaten to trigger several times on the last turn, you are basically guaranteed to win that location. Alone, the new 4-cost represents a strong boost to the End of Turn synergy.
Potential Additions
This deck is sort of set in stone, except for maybe Sunspot if you find yourself banking energy on the last turn of play. Otherwise, protective cards such as Cosmo might make sense if you face the likes of Red Guardian and such abilities.
Tier 2
Ongoing Tribunal
Performance: 1.1 Cube Average / 60% Win Rate
Enchantress made a bit of a comeback at the end of last season, but basically disappeared shortly after, as none of the new cards were Ongoing. In that context, Ongoing Tribunal can safely develop, and often snap knowing very few decks are able to rival its points total.
Spider-Ham can be annoying, while we also have to respect Red Guardian or CGR. Yet, Cosmo could help as protection, or just be a little safer against 2099 or On Reveal decks.
Potential Additions
This deck is difficult to modify, and is typically a fit or a fail depending on the environment. Magik could become Jennifer Kale or Cosmo if you faced a lot of Merlin and Thanos, able to change Limbo.
Thanos Aurora
Performance: 0.7 Cube Average / 63.5% Win Rate
Just like it happened last season, Thanos is stealing a large page from the Disruptive Aurora deck, only to post weaker results. This time, it is much closer, as only 0.2 cube average separates both decks. We’ll see if Thanos can keep it up during the more competitive weeks. At least, En Sabah Nur gives a specific touch to the list this time around, although the card has been quite disappointing overall so far.
Potential Additions
Wiccan and Stardust also see play in the 4-cost slot. Otherwise, look for cards with a synergy with Aurora. King Eitri, Hydra Bob, Sam Wilson, Lockjaw…
Aurora 2099
Performance: 0.8 Cube Average / 61% Win Rate
Another deck improved by Isca the Unbeaten, as she represents another card for Invisible Woman First Steps”] to synergize with in the deck. Arguably, the new 4-cost isn’t as impactful here, since Doctor Doom 2099″] already focuses on points, while disruptive decks always welcome more power. Yet, this still makes the deck more reliable at what is does.
Potential Additions
Mercury plus Cannonball are a good duo, although there isn’t much of Move around at the moment. Sandman is another 5-cost to consider, especially if you see a lot of Werewolf By Night or Shou-Lao type of decks.
Tier 3
Discard Dracula
Performance: 0.7 Cube Average / 61.5% Win Rate
A routine deck during the first week of the season, I’ll be impressed when Discard makes it on another week’s report. Until then, this will remain a deck with a strong points potential, but fragile to various disruptive cards (Cosmo, Red Guardian), on top of deck everyone recognizes as soon as it plays a card.
Galactus Ramp
Performance: 0.6 Cube Average / 60.5% Win Rate
The staple way to play ramp since the Master of the Sun was nerfed, Galactus needs to pick its match-ups to thrive. Against synergistic decks, limiting the match to one location only will typically end your opponent. However, decks able to play proactively can often deny Galactus fairly easily. Plus, Cosmo is still popular, while Isca the Unbeaten is really good at winning her location, quite the upside if she happens to be on the only on left.
Hammer Time
Performance: 0.7 Cube Average / 60% Win Rate
Probably the only archetype benefiting from the new season pass card, as Hammer Time was nowhere to be seen in 2026. Plus, even pulling out one of the hammers with En Sabah Nur isn’t so bad, at least compared to an Infinity Stone in the Thanos deck.
Once again, this is an Aurora deck, and arguably not the best one looking at the list. It will mostly likely disappear as the season progresses, but serves a solid fun build during the early chaotic decks.
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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