Table of Contents
The latest Marvel Snap OTA Card Balance Updates has been great for Sauron, but nothing more than a missed shot when it comes to the other changes. We are just two days after the update, so the metagame can still evolve. However, it seems like we are heading towards the same environment as before the patch until the new April 2025 Season: What If…? comes around!
| Tier | Deck |
|---|---|
| Trending | Arishem Thanos 0.5 Cube Average / 61% Win Rate / 170 Games |
| Trending | Double Up 0.5 Cube Average / 58% Win Rate / 150 Games |
| Tier 1 | Good Cards Agamotto 0.4 Cube Average / 59% Win Rate / 560 Games |
| Tier 1 | Scream Move 0.3 Cube Average / 59.5% Win Rate / 370 Games |
| Tier 1 | Sauron 10 Power 0.3 Cube Average / 58.5% Win Rate / 670 Games |
| Tier 2 | Discard Dracula 0.3 Cube Average / 56% Win Rate / 310 Games |
| Tier 2 | Destroy 0.35 Cube Average / 54% Win Rate / 260 Games |
| Tier 2 | Toxic 0.25 Cube Average / 55% Win Rate / 200 Games |
| Tier 3 | Bullseye 0.15 Cube Average / 51.5% Win Rate / 660 Games |
Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 80 to 99!
| Small Good Cards | 0.65 Cube Average / 62% Win Rate |
| High Evo Toxic | 0.45 Cube Average / 62% Win Rate |
| Discard Dracula | 0.5 Cube Average / 59.5% Win Rate |
| Sauron 10 Power | 0.4 Cube Average / 59.5% Win Rate |
| Scream Move | 0.35 Cube Average / 59% Win Rate |
Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.
Marvel Snap Meta Overview
The buff to Sauron has been the highlight of an otherwise completely unimpactful OTA. The now [2/2] managed to revive the 10 Power archetype, and helped Double-Up to yet another comeback as a trending deck. Apart from this change, the metagame is basically the same, both in terms of power level or decklists, except for maybe Discard. With Khonshu now in the mix, Discard Dracula has become the new leader of the synergy, although it is unclear whether the new 6-Cost card helped or is just enjoying the momentum of Discard Dracula.
These are the directions to explore if you want to get away from a still dominant Iron Patriot, and the decks most skilled at using it: Good Cards and Scream Move.
Neither decks performance is far ahead from the pack, their Cube Averages are actually lower compared to before the OTA. This is one thing to credit the update for, as most decks being in a very close window Cube Rate-wise is a great sign of balance. Still, at 59% Win Rate each, either they are still really good at winning games, or Iron Patriot into an early snap still causes a ton of retreats.
We are just two days after the OTA, but already, it seems like the counter cards we saw grow in popularity lately, especially Mobius M. Mobius or Gorgon, are bound to come back sooner rather than later.
Happy Tier List, everyone!
Trending
Arishem Thanos
Performance: 0.5 Cube Average / 61% Win Rate / 170 Games
Thanos had pretty good numbers without Arishem, while Arishem didn’t have much games recorded without Thanos, so the Mad Titan seems to be the better one at the moment. Still, it is their combination which earned the best results, and would have topped the entire report with more games to back up the performance.
The metagame doesn’t look much different following the OTA, except for Gorgon and Cassandra Nova being out of the builds for some. Profit before they come back would be my advice here.
Double Up
Performance: 0.5 Cube Average / 58% Win Rate / 150 Games
While the more straightforward Sauron 10 Power also posted great results, showing that buff had a very positive impact on the now 2-cost card, the Double-Up archetype appears to be the big winner following the OTA.
With Luna Snow giving you an extra Energy, you can pass on turn five and slam two Starbrands plus two She-Hulks on turn six. Yes, that is 40 Power, about what Mister Negative does when it draws the right stuff. As usual, this will lose momentum as people learn to recognize the deck, but for now, it looks to do great.
Tier 1
Good Cards
Performance: 0.4 Cube Average / 59% Win Rate / 560 Games
Iron Patriot and Galacta are still part of the deck, meaning the OTA had little to no impact on the Good Cards build. Agamotto and King Eitri have replaced Enchantress and Starbrand, probably because there was very little of Gorgon following the OTA.
If this deck tells us anything, it’s that we’ll have to wait for the new season to see any meaningful change to the metagame.
Potential Additions
Agamotto was part of most of the best lists for the archetype. Yet, if you start facing Gorgon, you can remove it, King Eitri and Hawkeye Kate Bishop to play Lizard, Enchantress and Starbrand. Sera could also be in for one of the 3-costs then.
Scream Move
Performance: 0.3 Cube Average / 59.5% Win Rate / 370 Games
Scream Move, just like Good Cards, feels the exact same after the OTA, both from a performance or a decklist standpoint. It also means the deck has to deal with the same problem as before, which is to never have a game go the distance as Scream Move typically puts the game away, or Snaps, early on.
Potential Additions
Kingpin can replace Hydra Bob. Otherwise, Stegron or Aero can be counter cards if you feel the need for one.
Sauron 10 Power
Performance: 0.3 Cube Average / 58.5% Win Rate / 670 Games
The 10 Power deck received multiple nerfs last season, while the Shuri–Sauron deck never really managed to crack the top tier. With Sauron buffed, and Starbrand still relatively new, it was the perfect opportunity to explore new options around those high power synergies.
The Cube Average will always suffer from the obvious game plan, and this deck isn’t even running Armor to protect you from Shang-Chi, which I’m sure will cost some cubes eventually. Yet, the Win Rate is high enough to be promising for the future.
Potential Additions
Lizard could become Armor if you wanted some protection against Shang-Chi. Otherwise, it is hard to see any card be replaced in this build.
Tier 2
Discard Dracula
Performance: 0.3 Cube Average / 56% Win Rate / 310 Games
It is pretty clear when looking at the data Discard Dracula is the best landing spot for Khonshu. Plus, Bullseye did pretty bad following the OTA, so the discard synergy is all about this deck at the moment.
There is still little of Red Guardian around, which is great for Dracula, and I haven’t seen Alioth except in the million cards in my deck Arishem Thanos, perfect for Khonshu. Cosmo is also nowhere to be seen.
The deck is able to develop a ton of points, and doesn’t meet many of its most dangerous counter card. Perfect situation for Discard Dracula at the moment.
Potential Additions
Gambit is the flexible discard ability in the deck. Moon Knight has a better ability, except when Dracula is in hand, or when against another Discard deck.
Destroy
Performance: 0.35 Cube Average / 54% Win Rate / 260 Games
The Win rate is a touch below the other decks we already discussed in this report, but the cube average is slightly higher than many of those. Then, it seems Discard has a fairly reliable snap when it draws the right cards early on. Unfortunately, it also means it isn’t happening often enough to propel the deck in the higher tier.
Still, Tier 2 is pretty good for a deck we had not seen in a tier list for a while.
Potential Additions
Arnim Zola and Deathlok can be considered the flexible cards in the deck. Arnim Zola tilts your deck towards maximizing points, but you could include a counter card in Shang-Chi or Lady Deathstrike.
As for Deathlok, the card is the weakest of the Destroy package, but is needed to have enough of those.
Toxic
Performance: 0.25 Cube Average / 55% Win Rate / 200 Games
Toxic typically serves as a police deck to certain synergies, a role that will shine in a more established metagame. At the moment, the deck could be good against Sauron 10 Power to get cards to 9 power and remove the Skaar synergy, or Scream Move which hates to go against Luke Cage.
Yet, the more popular decks are Discard builds, which don’t particularly care about the Toxic synergy. Apart from Rogue on their Morbius, it is pretty much a points battle, and Discard is really good at those.
Potential Additions
Cassandra Nova and Red Guardian are typically part of Toxic decks.
Tier 3
Bullseye
Performance: 0.15 Cube Average / 51.5% Win Rate / 660 Games
The worst performance in a long time for Bullseye, who managed to remain the best discard build for a while, but is quite from Discard Dracula since the OTA. The OTA hasn’t changed the metagame much, so it weird to see Bullseye post such a bad performance. Maybe adding Khonshu to the mix wasn’t a good idea.
Potential Additions
Gambit was the card removed for Khonshu, but I probably would put it back in, or look for another card considering the results of the deck at the moment.
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Win Rate > 58%
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Win Rate > 54%
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Win Rate > 52%
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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