Marvel Snap Ranked Meta Tier List: March 2, 2025 – Post OTA & Prehistoric Avengers Preseason

Welcome to our Marvel Snap Ranked Meta Tier List! Each week, we review the best decks in the ever-changing Marvel Snap ladder meta.

It looks like it is still too early to see the impact of the buffs (if they even had any) on the Ranked meta. The nerfs, however, did some cleaning up; Surtur 10 Power has almost entirely disappeared. Even more surprising is Scream and Arishem missing from this report as well, but I would venture they’ll come back once most of the community isn’t busy farming Sanctum Showdown.

TierDeck
TrendingPhoenix Force
0.4 Cube Rate / 56.5% Win Rate / 120 Games
Tier 1Ongoing Doom
0.6 Cube Rate / 59% Win Rate
Tier 1Hela Discard
0.4 Cube Rate / 59% Win Rate
Tier 1Bullseye Discard
0.45 Cube Rate / 58% Win Rate
Tier 2Small Ongoing Good Cards
0.3 Cube Rate / 62% Win Rate
Tier 2Toxic
0.3 Cube Rate / 59% Win Rate
Tier 3Mister Negative
0.35 Cube Rate / 50% Win Rate
Tier 3Bounce
0.2 Cube Rate / 55% Win Rate

Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 90 to 99!

Scream Move
0.9 Cube Rate / 67% Win Rate
Ongoing Doom
0.85 Cube Rate / 64.5% Win Rate
Toxic
0.9 Cube Rate / 62.5% Win Rate
Hela Discard
0.7 Cube Rate / 62% Win Rate
Mister Negative
0.65 Cube Rate / 54% Win Rate

Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.

Marvel Snap Meta Overview

With Sanctum Showdown and the Conquest Infinity League both happening right now, there have been few games to look at in Ranked. In that context, exotic decks that tend to be rather discreet, as well as synergistic, easy-to-navigate builds, have grabbed most of the popularity. I wouldn’t say this is an unfair representation of the meta, but it feels like we are in a bit of bubble with each mode having its own vastly different best decks.

In Ranked, the bubble clearly favors proactive, points driven decks with a Snap based on their own draws. There are a few disruptive cards here and there, but most of them also synergize with the deck they are included in, such as Luke Cage in Toxic and Mobius M. Mobius in Ongoing Doom. Among those proactive builds, I would say Hela is the most improved; the new 7-Cost Skaar has been a huge boon to add to its arsenal. Plus, that deck is rather scary to Snap against, which is a great upside in a points driven meta since they often favor the best Snappers.

Another factor that makes me believe we are in a bubble situation is the absence of Scream in the higher ranks despite the deck being the best in the ranks right before Infinite. It’s also interesting to note that Arishem isn’t around at all, and neither is Move among the typically popular decks.

There is a new season right around the corner, though, so maybe the bubble won’t burst until we get the new cards. Until then, points seem to be the name of the game, just try not to make them too obvious.

Happy Tier List, everyone!

Trending

Phoenix Force Ranked March 1st
Created by den
, updated 1 year ago
3x
Series 1
7x
Series 3
1x
Series 4
1x
Series 5
Performance: 0.4 Cube Rate / 56.5% Win Rate / 120 Games

Without Surtur 10 Power around anymore, many players are trying to find another deck that is able to dominate when the draws align—and Phoenix Force sure fits that bill. Indeed, the deck hasn’t gotten anything new lately, so it isn’t an infusion of power that brought the deck here. Both Nimrod and Phoenix Force are in this week’s Spotlight Caches, though, so that might have played a role.

The Win Rate is average compared to the other decks on this report, so I don’t expect Phoenix Force to become a top contender in the near future. However, it is cool to see how decks can gain momentum when the community gets access to new cards. If anything it shows the meta isn’t as stale as it might look.

Tier 1

Ongoing Doom

Ongoing Doom Ranked March 1st
Created by den
, updated 1 year ago
1x
Collection Level 1-14
1x
Series 1
5x
Series 3
1x
Series 4
2x
Series 5
2x
Recruit Season
Performance: 0.6 Cube Rate / 59% Win Rate

Already a great deck before the OTA, Ongoing Doom naturally attracted some players without a go-to deck anymore. Not only is the deck very easy to pick up, most of the current counter cards are Ongoing, which means this build can easily adapt to its surroundings with your choice of Mobius M. Mobius, Luke Cage, Cosmo, or Super-Skrull.

There are other decks to keep an eye on, but I wouldn’t be surprised to see some decks target the Ongoing synergy soon.

Potential Additions

Luke Cage helps against Toxic while Cosmo is great against Hela (even better if paired with Goose). Ebony Maw and Lizard can be good early options for points.

Hela Discard

Hela Ranked March 1st
Created by den
, updated 1 year ago
3x
Series 1
2x
Series 2
5x
Series 3
1x
Series 4
1x
Series 5
Performance: 0.4 Cube Rate / 59% Win Rate

Skaar becoming a 7-Cost made it difficult for its typical archetype to use it reliably, especially with Surtur struggling to reach 10 power in time. However, Hela is very happy with the change, as she gained a second target for Lady Sif, an entirely new target for Sword Master, and a 12 power card to summon.

Since the OTA, this deck has been extremely popular, but it couldn’t grab the top spot. It did have several lists in the top five, however, which indicates the deck gained some consistency with the OTA.

Potential Additions

Thaddeus Ross can replace Adam Warlock, and Aero and Iron Man still exist in some lists if you don’t have Blink.

Bullseye Discard

Bullseye Discard Ranked March 1st
Created by den
, updated 1 year ago
1x
Series 1
3x
Series 2
3x
Series 3
2x
Series 4
3x
Series 5
Performance: 0.45 Cube Rate / 58% Win Rate

Just like the other proactive archetypes routinely listed on these reports, Bullseye Discard gained a bit of momentum with the OTA since it doesn’t have to deal with 10 power anymore.

The build is still the same despite Hela gaining a new card to improve it, so it is hard to say Bullseye is doing anything but benefiting from being an obvious deck at the moment. Still a strong performer though.

Potential Additions

Grand Master and Moon Girl can be considered as support cards if you were missing Frigga.

Tier 2

Small Ongoing Good Cards

Small Ongoing Good Cards Ranked March 1st
Created by den
, updated 1 year ago
5x
Series 3
1x
Series 4
5x
Series 5
1x
Starter Card
Performance: 0.3 Cube Rate / 62% Win Rate

As the highest Win Rate overall, I almost ranked this archetype in the top tier; unfortunately, the gap in Cube Rate was just too big. Indeed, while it seems like Small Good Cards found a very strong list with this Ongoing hybrid build, the Cube Rate is quite low for a deck with a 62% Win Rate. Either the pilots are not Snapping enough or this deck is facing too many counters and losing four or eight cubes too often. It is also possible that Pixie and a Snap draws a lot of Retreats, hence the high Win Rate, and opponents who stay are actually beating this deck for the big cube gains, hence the low Cube Rate.

This deck could really go either way in the next week, either raising its Cube Rate with a better Snap game or losing some Win Rate now that it can’t rely on the surprise factor anymore.

Potential Additions

Mobius M. Mobius is support for Pixie but it could be another card if you don’t care about your cheap cards being expensive. Cosmo, Red Guardian, Sage, and other typical inclusions in the Small Good Cards archetype could fit.

Toxic

Toxic Ranked March 1st
Created by den
, updated 1 year ago
5x
Series 3
1x
Series 4
6x
Series 5
Performance: 0.3 Cube Rate / 59% Win Rate

I was afraid Toxic would suffer from 10 Power not being around anymore since it was heavily feeding its Cube Rate with that match up. It seems like I was both right and wrong. I was right because the Cube Rate is indeed down this week, and Toxic couldn’t keep its Tier 1 status from the previous weeks. However, the Win Rate is still great, which shows that Toxic can definitely compete at the moment. It just might need to win more high stakes games, even if the Snaps aren’t as obvious.

Potential Additions

Sera is the odd inclusion in the deck, but it brings those explosive patterns the deck was achieving with Miles Morales, High Evolutionary, and Abomination before. Man-Thing would be the logical replacement, or maybe a low cost high power card such as Hydra Bob.

Tier 3

Mister Negative

Mister Negative Ranked March 1st
Created by den
, updated 1 year ago
7x
Series 3
1x
Series 4
2x
Series 5
1x
Recruit Season
1x
Starter Card
Performance: 0.35 Cube Rate / 50% Win Rate

Mister Negative is basically unchanged with the OTA, and its performance still depends on how much of Mobius M. Mobius is in the meta. With Ongoing Doom being quite popular and using Super-Skrull on top of Mobius M. Mobius, Mister Negative has a terrible match up to dodge. However, this is one of the few decks that is able to go toe-to-toe with Hela on points.

Snap the good match ups and draws, give a single cube to the bad ones. Same old Mister Negative.

Potential Additions

Cassandra Nova can replace a missing Sage, or Ironheart if you face a lot of Arishem.

Bounce

Bounce Ranked March 1st
Created by den
, updated 1 year ago
1x
Series 1
3x
Series 3
1x
Series 4
7x
Series 5
Performance: 0.2 Cube Rate / 55% Win Rate

The buff to Joaquin Torres falcon II boosted Bounce’s popularity, but not its results by much. Obviously, this isn’t a simple deck to pick up. Maybe more time is needed for the player base to learn the patterns once again, or at least figure out the best list. However, with Small Good Cards featuring similar gameplay and much better results, Bounce has a lot to prove.

Potential Additions

Werewolf By Night could replace Hit Monkey for a different way to develop points. Otherwise, the 1-Cost cards are flexible, with Iceman and Spider-Ham making sense as well.


That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.

Good Game Everyone.

Disclaimer and Tier Explanations

In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.

In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.

Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.

Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.

Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.4 & Win Rate > 58%

Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.3 & Win Rate > 55%

Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.20

Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.

Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.

Captain Marvel Artgerm

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den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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