Table of Contents
Both Captain Carter and Goliath have found a home in the meta, but neither card has done anything to change the landscape so far. Indeed, Goliath has joined the Ongoing Combo deck; it’s perfect fit as it synergizes with both Ravonna Renslayer and the goal of spamming the board with Ongoing abilities. As for Captain Carter, she appears in a few decks but still doesn’t look mandatory, kind of how Agamotto was last season. There is a lot of Enchantress at the moment, which naturally must have an impact on the performance of the new Season Pass card.
Apart from these two additions in certain archetypes, the meta is the exact same as it was before the new season (which was already pretty much the copy of the meta before the OTA). Sauron 10 Power is still around, showing the buff to make Sauron a [2/2] was great, but so are Iron Patriot and Galacta, minimizing the impact of their nerfs quite a lot at this point.
There are eleven decks on this report, which is honestly a solid number. However, with five inspired by the Good Cards concept and seven using Sam Wilson Captain America, it is hard to call this meta diverse. If it wasn’t for three unique synergies (Toxic, Ongoing Combo, and Sauron 10 Power), this would be a “Discard vs. Good Cards” report.
Happy Tier List, everyone!
| Tier | Deck |
|---|---|
| Trending | Silver Surfer 63% Win Rate / 1.2 Cube Rate / 110 Games |
| Tier 1 | Bullseye 64% Win Rate / 0.95 Cube Rate |
| Tier 1 | Scream Move 66% Win Rate / 0.8 Cube Rate |
| Tier 2 | Small Good Cards 63% Win Rate / 0.85 Cube Rate |
| Tier 2 | Sauron 10 power 62% Win Rate / 0.75 Cube Rate |
| Tier 2 | Thanos Good Cards 62% Win Rate / 0.8 Cube Rate |
| Tier 2 | Ongoing Combo 61% Win Rate / 0.8 Cube Rate |
| Tier 2 | Toxic 61% Win Rate / 0.75 Cube Rate |
| Tier 2 | Good Cards Control 61% Win Rate / 0.7 Cube Rate |
| Tier 2 | Arishem Thanos 61% Win Rate / 0.65 Cube Rate |
| Tier 3 | Discard Dracula 59% Win Rate / 0.7 Cube Rate |
As we are just a few days removed from the start of the season, the rankings are based on the ranks 80 up to Infinite. As such, the decks in the report are the best ones to climb at the moment. The split between Infinite and Pre-Infinite decks will be back in Week 2!
Trending
Silver Surfer
Performance: 63% Win Rate / 1.2 Cube Rate / 110 Games
Just like a lot of decks on this report, Silver Surfer is leveraging the mighty power of previous Season Pass cards. The twist here is precisely the fact that this is a Silver Surfer deck, which isn’t the first archetype that comes to mind when you see most of the cards in this list—except for Brood and Sebastian Shaw, of course. If you manage to hide these for a bit, you might mislead your opponent and impact their ability to make the right play.
Tier 1
Bullseye
Performance: 64% Win Rate / 0.95 Cube Rate
Looking at Bullseye‘s performance towards the end of last season, I have to mention how incredible the Discard synergy is at farming bots on the way to the Infinite rank. Still, even if this deck might benefit from a bit of outside help to polish its Cube Rate, nobody gets to a 64% Win Rate without being a strong contender. I’m curious to see where the deck will rank once only the Infinite players are included. Until then, Bullseye is likely a fantastic pick to be among them.
Potential Additions
Moon Girl and Frigga are the flexible cards, but the pair had much better numbers than Gambit and Grand Master this week.
Scream Move
Performance: 66% Win Rate / 0.8 Cube Rate
Scream Move has one weakness: explosive decks that are able to play few cards in the early turns. These decks limit this deck’s ability to both grow Scream and clog one of the opposing location. Iron Patriot is supposed to help in those scenarios, but the nerf did limit how dominant the card can be. This is where Mobius M. Mobius comes in; he shuts that door and prevents any energy cheating patterns that opponents might have planned.
Potential Additions
Stegron can replace Aero. Agamotto and Magneto are also a good pair, but Mobius M. Mobius really looks like a great inclusion at the moment so it is hard to cut.
Tier 2
Small Good Cards
Performance: 63% Win Rate / 0.85 Cube Rate
With Killmonger and Shadow King completely absent from the current competitive environment, Small Good Cards is free to be disruptive without being disrupted. The archetype could pack many cards currently, such as Rogue for Ongoing opponents or Luke Cage for Toxic decks. Still, it is always the basic build that posts the best results. I guess this is a solid comfort pick for anyone with some experience with the deck who is looking for something to climb with until something new comes up.
Potential Additions
Mobius M. Mobius, Rogue, Luke Cage, and similar disruptive cards could replace either Cosmo or Red Guardian.
Sauron 10 Power
Performance: 62% Win Rate / 0.75 Cube Rate
Armor has replaced Surtur in the best performing build to kick off the new season, likely because Shang-Chi is in a lot of decks due to the new Season Pass card also being a 4-Cost (which indirectly pushes Zabu). This is about the only thing newsworthy about Sauron 10 power, which otherwise continues to be a solid deck ever since Sauron became a [2/2].
Potential Additions
Surtur can replace a missing card or either Lizard or Armor if you want to play it.
Thanos Good Cards
Performance: 62% Win Rate / 0.8 Cube Rate
There are so many Good Cards builds at the moment that it is difficult to give Thanos much credit for the performance of this build. Still, Thanos posted better results than the Control list to kick off the season, so maybe it is the right way to surround the best standalone cards in the game at the moment.
Potential Additions
Goliath and Captain America can tilt your deck towards more Ongoing synergies. Nico Minoru, Agamotto, and Legion are great standalone cards to consider.
Ongoing Combo
Performance: 61% Win Rate / 0.8 Cube Rate
Captain Carter is seeing play in other decks, but not in the top performing Ongoing list. Indeed, with Enchantress roaming the Ladder in many decks, the new Season Pass card might be considered too rigid to dodge counter cards. Enchantress will obviously still hurt this deck a ton, but the more flexible build with Goliath included (because it is a [2/7] on average) is posting seriously good numbers for a deck with a big target on its back.
Potential Additions
Super-Skrull and Cosmo can replace Luke Cage and Agent Venom. It makes the deck less explosive, but more resilient to specific match ups.
Toxic
Performance: 61% Win Rate / 0.75 Cube Rate
Regarded as the counter to Captain Carter alongside Enchantress, the Toxic archetype is doing great with multiple lists at the moment. However, the more explosive version is doing the best across the board since it is able to surprise opponents to keep them in high stakes games.
Potential Additions
The “traditional” Toxic build plays Zabu, Scorpion, Luke Cage, Agent Venom, Man-Thing, and Malekith over Silver Sable, Grand Master, Sam Wilson Captain America, Miles Morales, High Evolutionary, and Abomination.
Good Cards Control
Performance: 61% Win Rate / 0.7 Cube Rate
Although the performance is on par with the rest of this report, Good Cards Control typically competes to be at the top of the rankings. Even if it does remain a contender, Good Cards Control might not be ideal to climb the Ladder at the moment.
Potential Additions
Copycat, Red Guardian, and other such great standalone cards make sense in the deck and would alleviate the need to find Zabu in most games.
Arishem Thanos
Performance: 61% Win Rate / 0.65 Cube Rate
The performance of this deck is more than enough to be a part of the report, but Arishem honestly feels like an add-on to the Good Cards Thanos deck at the moment. Unless you enjoy the 7-Cost—which is a perfectly fine reason—there are other, very similar options available.
Potential Additions
Any strong standalone or match up specific card can make sense in this deck.
Tier 3
Discard Dracula
Performance: 59% Win Rate / 0.7 Cube Rate
After a meteoric rise as the top Discard deck following Khonshu‘s release, Discard Dracula has started to lose a bit of momentum. Part of this is due to opponents not staying in the game as much once they learned to respect it. A much more painful part is also Red Guardian being more popular, as that is the ultimate counter to Dracula.
Potential Additions
Gambit could replace Moon Knight, but I don’t like that swap in this Sam Wilson Captain America heavy meta.
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.5
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.35
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.20
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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