Is an OTA with minor changes and nothing exciting a boring update, or the sign of a healthy metagame? In my opinion, it is both, except there is a problem about my question.
The community decides what is or isn’t a boring balance update, while Second Dinner choses what is or isn’t a health metagame. As such, these OTA can represent the worst of both worlds: A boring update combined with a boring, although balanced, metagame.
I’m not saying the current metagame is boring. For once, the new card had a real impact, as Muse brought the Destroy synergy back in the fray, causing the balance of popular archetype to change a little. However, an enjoyable metagame is often one the community hasn’t solved yet rather than a balanced one. Indeed, balance is great, but typically means we know exactly when to snap or retreat, as the dominant archetypes don’t have many surprises left in store.
In that context, I feel like OTAs are a perfect way to support a balanced metagame, bringing that little twist to it through buffing one archetype able to join in on the fun and stir the pot a little.
This one fails to do so in my opinion, with the biggest change once again being a nerf, while buffs are mostly trivial.
At least, the metagame is balanced.
Nerfs





Now a [3/5]
Now randomly destroys up to 3 total Cost of enemy cards
It is tough to say whether this is a big change or not. Obviously, destroying fewer or cheaper cards on our opponent’s side will have an impact. Yet, we also get two extra power to mitigate that change, and that is guaranteed every time we play Gambit Horseman of Death.
This will be weaker against high power decks, typically using 1-cost cards representing much more than 2 power, but might make the 3-cost more reliable as well.
Buffs








Now a [2/4]
The destroy synergy is on the rise with Muse releasing this week. Angel has never been a very popular card, but represents a good utility nonetheless. One more power will make it even more useful.
Now a [3/6]
Deathlok typically is the first destroy ability we cut from our deck when we want to include something else, as Carnage, Venom and Killmonger are untouchable. This buff probably doesn’t change that situation, but might make Deathlok more difficult to remove.
Now a [4/7]
Even since she was changed to discard only one, Hellcow has been absent from the Marvel Snap metagame. One more power probably won’t change that, especially with Lady Sif also getting more power, but it will help eventually.











Now a [3/6]
Lady Sif already saw play in discard archetypes, although Gambit and Corvus Glaive have been the staple 3-cost cards for a while. More power always helps, although it probably won’t make much of a difference.




Now a [2/3]
There are so many other, more convenient ways to buff our that Awesome Andy will likely need a lot more to become a staple in any archetype. However, the card occasionally saw play in Aurora decks, so there might be a chance to see the 2-cost from time to time.
















Now adds 6 points to adjacent locations.
This is likely the biggest change in this OTA, as it is the only one granting two power rather than one. Ms. Marvel is a [4/17] now, one of the highest totals among 4-cost cards. The condition still is difficult to work with, and spreading our points across three locations often isn’t the ideal spread. Yet, this one could have a moderate impact just because it represents a good amount of points.
New Decks
That’s it for this OTA review. You can find everyone from the Marvel Snap Zone team in our community discord, alongside plenty of people to share your excitement about those changes.
Good Game Everyone!





















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