Marvel Snap Balance OTA Analysis and New Decks to Play: Fenris Wolf Wins the War

Check out the changes brought by the August 14th OTA and stock up on new decks to play !

It seems like the battle of the top two synergy will need a winner, so other decks finally know which one to target.

I wrote this in the introduction of the last Ranked Tier List, a report dominated by two types of decks: End of Turn and Disruptive decks looking to destroy opposing cards to feed Fenris Wolf. With this OTA, everyone got weaker, but End of Turn and Move took a beating, while other strong synergies were left untouched.

Then, I expect the metagame to be a lot of Cannonball plus Mercury or Gladiator plus Shang-Chi in the coming days. However, now that Fenris Wolf and its friends sit alone at the top, we should be able to target them specifically.

Nerfs

Three turns of buffs instead of four will make a difference, but still keeps Mister Fantastic First Steps amongst very competitive cards in Marvel Snap. In the end, the most impactful change might be that Mister Fantastic First Steps now has to compete for a spot against other 3-cost cards.

This could have had an impact if Mister Fantastic First Steps was not becoming a 3-cost. Combined with that change, Surge probably remains the go-to 2-cost card for a lot of decks. At least, it got a little harder to protect from Red Guardian.

Havok was able to reach big numbers, even when played on turn six if multiple triggers of Invisible Woman First Steps were available. Then, the 2-cost feels like a legitimate target, although it was just a payoff, not the source of the End of Turn synergy’s current power.

Second Dinner tells us these two changes will allow for more designs when it comes to Move cards in the future. For now, this will be an impactful couple of nerfs, largely limiting Bounce and Pure Move decks to develop points as their main source now costs 2 more energy.

Buffs

I don’t think we needed that kind of ability to beat the End of Turn synergy, especially with nerfs to several cards in this same OTA. At least, we know for sure Fantasticar and Invisible Woman First Steps won’t be a problem from now on. Plus, there are some End of Turn abilities we might want to target in the future, so having that counter card allows Second Dinner to be creative with future designs.

I don’t think two points allocated to non staples in the Move archetype will mitigate the change to Vulture and Human Torch, but we have to start somewhere.
Mainly, buffing support cards limits the ability for a move deck to adapt their points spread in the last turns, as we don’t really want to use Move abilities on Topaz or Doctor Strange.

White Tiger isn’t a card you see once you leave the early levels of collection, so this buff is definitely warranted. Will it have any impact on the card’s popularity, I’m not so sure. Yet, White Tiger still becomes a slightly better card overall.

The recent 3-cost was discreat, but managed to bring Darkhawk and the rock synergy in the competitive discussion. Sure, that deck was not able to compete with the top archetypes in the game, but already showed the positive impact of Terrax the Tamer.
With End of Turn nerfed, there will be more room for other synergies to exist. Combined with the fact Terrax the Tamer’s power is important to get the most of its ability, this buff could have a real impact.

New Decks

This OTA does not push many synergies, but the nerfs allow almost every deck in the game to gain relative power.

As I said in the intro, I expect Fenris Wolf decks to gain a lot of momentum early on, as the obvious strong synergy. Plus, several archetypes already rely on that disruptive package, so we don’t have to do much deckbuilding:

Wiccan Control
Created by den
, updated 10 months ago
1x
Series 2
1x
Series 3
3x
Series 4
6x
Series 5
1x
Starter Card
Supergiant Control
Created by den
, updated 10 months ago
1x
Series 1
5x
Series 3
4x
Series 4
2x
Series 5
Iron Hand
Created by den
, updated 10 months ago
1x
Series 1
2x
Series 2
4x
Series 3
1x
Series 4
4x
Series 5
Disruptive Surfer
Created by den
, updated 10 months ago
1x
Series 2
4x
Series 3
2x
Series 4
5x
Series 5

Yet, we should be able to build against it now that End of Turn won’t require all our counter slots to be geared in that direction.

Onnoying Thanos
Created by den
, updated 10 months ago
1x
Collection Level 1-14
2x
Series 1
1x
Series 3
1x
Series 4
6x
Series 5
1x
Recruit Season

Armor will help mitigate Cannonball, Gladiator, Negasonic Teenage Warhead and Shang-Chi, while Stardust can block Fenris Wolf’s ability. It isn’t much, but we have a starting point if we wanted to build in that direction.

Plus, Red Guardian remains a strong card we can include in a variety of decks against Fenris Wolf. Same for Cosmo to block most of the Destroy abilities in that deck.

The pair is quite simple to fit in multiple existing archetypes, such as Small Ongoing Good Cards:

Small Ongoing Good Cards
Created by den
, updated 10 months ago
1x
Series 1
3x
Series 3
7x
Series 5
1x
Starter Card

I like this one because Iron Man will easily avoid Cannonball, keeping our biggest source of points alive on that location.

Another direction to explore would be to play a deck willing to get its cards destroyed:

Nimrod Destroy
Created by den
, updated 10 months ago
1x
Series 1
4x
Series 3
1x
Series 4
6x
Series 5
Deadpool Destroy
Created by den
, updated 10 months ago
2x
Series 1
2x
Series 2
4x
Series 3
2x
Series 4
2x
Series 5

Last, we could try to leverage the fact Fenris Wolf, Negasonic Teenage Warhead, Gladiator, Shang-Chi, Mercury and Cannonball represent six slots in a deck, leaving little room for other disruptive cards.
With that in mind, we could pick a deck weak to a very specific card, but not bothered by much of the other disruptive means:

Negative Destroy
Created by den
, updated 10 months ago
2x
Series 2
6x
Series 3
1x
Series 4
2x
Series 5
1x
Starter Card

Closing Words

Overall, I feel like this OTA is a step towards a more diverse metagame, although the community might have to work a bit in order to get there. Indeed, some strong and easy to pick up decks will be available. In the end, if we dismiss the End of Turn synergy, we basically remove the Fantastic 4 season, and just have to look at the strong decks from the previous one. For someone eager to finish their climb to the Infinite Rank, or looking to polish their rank after the OTA, that will lead them to play Merlin plus Werewolf By Night again, or one of the many Fenris Wolf builds.

However, this OTA also looks like a shot at a new environment, one without as much energy cheating patterns. Or at least, with every deck using their own synergistic patterns, not with one card at the helm of every deck. This only happens if we find a way to counter Fenris Wolf and its crew.

That’s it for this OTA review. You can find everyone from the Marvel Snap Zone team in our community discord, alongside plenty of people to share your excitement about those changes.

Good Game Everyone!

Captain Marvel Artgerm

⭐ Premium

Enjoy our content? You can Support Marvel Snap Zone and your favorite content creators by subscribing to our Premium community! Get the most of your Marvel Snap experience with the following perks for paid membership:

  • No Ads: Browse the entire website ad-free, both display and video.
  • Exclusive Content: Get instant access to all our Premium articles!
  • Meta Reports: Exclusive daily meta reports, such as the Top 10 Decks of the Day, Top 30 Cards, and Top Card Pairs tailored for you!
  • Premium Dashboard: Get full instant access to the member-only dashboard, the all-in-one page for all your benefits.
  • Discord Role: Join our Discord server to claim your Premium role and gain access to exclusive channels where you can learn and discuss in real time!
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience! You get also get a Premium badge and border on your profile.
  • Special offerFor a limited time, use coupon code SBYREX4RL1 to get 50% off the Annual plan!
den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

Articles: 919