This is the worst week of the season for Visions of the Future cards, with Viv Vision posting her worst performance so far, and Jim Hammond Human Torch barely worth mentioning at all.
Most players expected the new 1-cost to be terrible, while Viv Vision has been a card carried by her archetypes more than a real contribution for most of the season. Yet, the OTA also contributed to both card’s disappointing performance. Indeed, with less disruption around, the average amount of points required to compete was raised.
Both Viv Vision and Jim Hammond Human Torch are points oriented cards, but their contribution is pointless when you have to beat a Mister Negative or The Living Tribunal type of deck.
| Mission | # | Reward |
|---|---|---|
| TBA | 15 | 300 Credits |
| Win with Jim Hammond Human Torch starting in your Deck | 4 | 400 Collector’s Tokens |
| Win with Viv Vision starting in your Deck | 8 | 200 Gold |
Jim Hammond Human Torch Performance






I doubt anyone is surprised at Jim Hammond Human Torch‘s performance so far, considering the very little hype there was around the card. From the little feedback I gathered amongst those who did get the new 1-cost, it was mostly to keep their Snap Pack empty and get some tokens back through the weekend missions.
Even at a discount, the new card is not worth its price.
Post-Release Score:
For more information about Jim Hammond Human Torch, make sure to check out our strategy guide:
Viv Vision Performance







Last week, Viv Vision looked good before the Infinite rank, and disappointed once in the higher spheres of the ladder. With the OTA bringing more decks focused on points now that disruption has been nerfed, Viv Vision fails to elevate her decks to enough points to compete.
Unfortunately, this means the card is now struggling across the board, no matter the ranks you look at.
Post-Release Score:
For more information about Viv Vision, make sure to check out our strategy guide:
Bonus Challenge Decks
Viv Vision might not be a great card, the season pass still makes sense to run in various synergies. The problem is that she often isn’t part of the best 12 cards for an archetype, but she still can be played for specific reasons, such as the weekend missions.
When it comes to Jim Hammond Human Torch, all its best performing decks are quite gimmicky, a polite way to say unreliable. Either they try to follow specific play patterns requiring the draws to align, a game plan typically suited to focus on snaps and retreats, not really to win several games in a row. Or you could take the exact opposite route in Thanos Arishem, a deck forced to adapt to its draws every single match.







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