Hellfire Club

Hellfire Club Hot Location Guide: Strategy, Best Cards and Decks

This week's Marvel Snap Hot Location is Hellfire Club: Cards that cost 1 can't be played here. This location will show up 50% more frequently in games for 24 hours. Here are our proposed strategies with the best cards and decks that you can try (including for Pool 1 and Pool 2 players) for the new meta and patch!

The Hot Location for the next 24 hours is Hellfire Club: Cards that cost 1 can’t be played here. This is a Hot Location for Marvel Snap’s July 2023 season, Rise of the Phoenix, that starts on selected Wednesdays and Sundays at 3 AM GMT. For 24 hours, it has a 50% chance of showing up in games. Players who strategically build around the location or counter the decks that do so can have an advantage over their opponents! Let’s find out what the best strategies, cards, and decks are for the new meta!

Strategy and General Tips

This location will limit decks looking to play lots of 1 drops as they will be unable to play into the location without other reductions. We can use this by either by playing decks which don’t rely on the 1 drops to win the game or potentially use the deterrence of the location to our benefit!

First we have the option of locking down the lane on early with a card like Storm as we can be confident most that the early game cards will be played elsewhere. One direction worth trying at the moment is combining this with an On Reveal package to go wide later in the game. We also can simply go to the popular Lockdown shells and use the location to our advantage.

Decks that flood the board often outpower decks that can go tall with limited cards. We can take advantage of the location’s limitations with Darkhawk decks that have been outpaced by these decks recently and this location may make these decks more effective.

Scarlet Witch is stronger than a regular location effect for this location. It will allow a deck which in theory should not be able to get into the location to explode onto the location. This could be combined with Bounce decks or Sera decks to surprise your opponents who don’t think your able to compete for the location early on. This can be a way to use this location for Cube gains whilst still playing some of the strongest decks in the game right now.

Deck Features

Evolutionary Control
Created by SafetyBlade
, updated 10 months ago
1x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4x Starter Card
3.3
Cost
0-
1
2
3
4
5+
3.8
Power
0-
1
2
3
4
5+

This Lockdown list looks to limit the number of 1 drops played in the deck to Nebula. We play more control tools with Daredevil and we have Shocker in this version over Jeff the Baby Land Shark (If you have Jeff swap him back in for this slot) to allow for earlier plays of our more expensive plays like Spider-Man and Professor X.

Darkhawk
Created by SafetyBlade
, updated 10 months ago
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Starter Card
3.1
Cost
0-
1
2
3
4
5+
2.9
Power
0-
1
2
3
4
5+

Darkhawk decks can be built with very few one drops and this version cuts Quinjet which can inadvertently drop other cards to 1 also. Instead we want to play big Ongoing cards and copy them across to other lanes. As one lane could be harder for any deck with 1 drops, so we can commit our bigger cards there with potentially less ability to be challenged.

Sera Control
Created by SafetyBlade
, updated 9 months ago
4x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
2x Series 4 Rare – Collection Level 486+ (Pool 4)
1x Starter Card
2.6
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

Sera Control may appear locked out due to the reductions, but Scarlet Witch before the final turn may steal large amounts of Cubes. If you can present as if your playing Bounce and your opponent Snaps seeing you can’t get into the location, Scarlet Witch will change the game state. You also have plenty of late game control tools which counter decks which are good for the location.

Series 2 and Below (pre-CL 474)

On Reveal
Created by SafetyBlade
, updated 10 months ago
5x Collection Level 1-14
4x Collection Level 18-214 (Pool 1)
1x Recruit Season
2x Starter Card
3.2
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

This On Reveal deck can focus well on two lanes. We can do this with very few one drops and retrigger some of the earlier On Reveals. Odin and White Tiger remains a strong enough power play in the early series and this location helps by narrowing the game we need to play.

What is the Hellfire Club?

Marauders_Vol_1_27_Textless

The Hellfire Club is a fictional secret society appearing in American comic books published by Marvel Comics. The Hellfire Club often comes into confrontation with the mutant superhero team, the X-Men. Although the Club appears to merely be an international social club for wealthy elites, its clandestine Inner Circle seeks to influence world events, in accordance with their own agenda. The Hellfire Club was founded in the 18th century by Sir Francis Dashwood, and has since had many different incarnations. The current Inner Circle is led by Sebastian Shaw, and includes Emma Frost, Donald Pierce, and Harry Leland. The Hellfire Club has been involved in many major events in the Marvel Universe, including the Phoenix Saga and the Inferno crossover.

What is your strategy? Let us know in the comments below, or our Discord community! Remember to share your decks using our deck builder or browse our deck database!

Good luck, have fun, and stay safe!

Captain Marvel Artgerm

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SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

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