Marvel Snap Zone Premium
Marvel Snap Zone Premium
Eternity Range

Eternity Range Featured Location Guide: Strategy, Best Cards and Decks

This week's Marvel Snap Featured Location is Eternity Range. Here's our proposed strategy, with the best cards and decks that you can try (including for Pool 1 and Pool 2 players) for the next 48 hours!

This week’s Marvel Snap Featured Location is Eternity Range: After turn 3, add a Rock to the losing player’s side. This is a brand new location for Marvel Snap’s Savage Land Season, now added to the Location pool. For the next 48 hours, it will show up 40% more frequently in games during this feature period. Let’s find out what the best strategies, cards, and decks are!

What is Eternity Range?

Eternity Range
Image: Marvel Snap

We are on our way for a visit to the Savage Land! Our first stop, the Eternity Range, the set of beautiful mountains to the north of the valley. Watch out and keep your head inside the vehicle at all times as we drive through here. Sometimes Rocks fall and… WATCH OUT!

Strategy

The effect for this location goes off after the end of Turn 3, which means we can always fall back on location interaction. It also only impacts the losing side so playing into it early with more power than your opponent gains you the advantage.

Cards such as Debrii demonstrate the power of essentially junking a location on your side of the board and playing into or around this location could be frustrating. However it does not appear to be a location which requires heavy changes to decks. The effect is minimal and many decks can work around the one missing slot to still contest. The Raft demonstrates that going hard into a location to win the location, even for a powerful effect, early in the game can backfire as later combos outscale your power. Eternity Range also runs this risk.

Synergy with Junk decks may make playing the Lockation styles decks more successful during the featured location. Patriot and Ka-Zar can also buff the Rocks if we want to build solid decks which can compete for the location with less downside if we are losing at the location on turn 3.

Cards and Deck Ideas

Debrii

Eternity Range – Series 3 – Junk It Up!
Created by SafetyBlade
, updated 1 month ago
3x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
8x Collection Level 486+ (Pool 3)
2.9
Cost
0-
1
2
3
4
5+
2.2
Power
0-
1
2
3
4
5+

This Debrii-based deck aims to put extra junk into Eternity Range in which hopefully you add an extra Rock in by winning the lane. Viper has the added benefit of being able to send your Rock across also if you do lose the lane and Debrii can add an extra Rock to the lane.

Storm, Professor X and Spider-Man help us mid-game to lock down another lane. Spider-Woman is under utilised in this archetype, playing her on 6 with the Demon from The Hood can be a 17 power play on a lane which can lock down a lot of lanes, and if you have thrown some junk over already, it can be the finisher required.

Having one extra locked spot from Eternity Range may help this deck gain some percentages it would not normally have and make it worth exploring during the location.

Eternity Range – Series 4&5- Junk It Up!
Created by SafetyBlade
, updated 1 month ago
2x Collection Level 18-214 (Pool 1)
10x Collection Level 486+ (Pool 3)
2.5
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

As this one is significantly different, here is another version utilising Luke Cage and Titania. The goal here is to use Hazmat whenever you can to debuff and the negate the effect with Luke Cage.

Don’t be afraid to use her early to do the debuff either, this is not a combo deck – it just a cheaper way to buff your board indirectly by debuffing your opponent. Titania acts as an extra junk when you can and a potential finisher with Spider-Woman.

Patriot

Eternity Range – Classic Patriot
Created by SafetyBlade
, updated 1 month ago
2x Collection Level 18-214 (Pool 1)
4x Collection Level 486+ (Pool 3)
1x Recruit Season
5x Starter Card
3
Cost
0-
1
2
3
4
5+
3.3
Power
0-
1
2
3
4
5+

The featured build is a classic Patriot deck but the same idea will apply to most Patriot lists and I would recommend picking your favorite Patriot list and trying it.

We don’t want to go out of our way to lose Eternity Range, but as an added bonus the deck will have the advantage of being able to use the Rock later for more power than the opponent. Debrii features again for the same reason, for potential additional disruption and your deck is built to us it more than your opponent.

Eternity Range – Silver Patriot
Created by SafetyBlade
, updated 1 month ago
7x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4x Starter Card
2.8
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

Silver Surfer and Patriot can also benefit Debrii, and this is likely an even stronger version in general while having some advantage from the location.

Zabu and Ka-Zar

Eternity Range – Zabu & Ka-Zar
Created by SafetyBlade
, updated 1 month ago
1x Collection Level 1-14
3x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
3
Cost
0-
1
2
3
4
5+
6
Power
0-
1
2
3
4
5+

Using the Dracula Zero Zoo lists which have now become popular is one direction, as Ka-Zar makes use of the Rock if you lose. Instead of featuring that though, here is something which might be insane.

Zero Zoo deck with the Dracula combo with The Infinaut and Red Skull. The idea is we can reduce the cost of Ka-Zar, Typhoid Mary, Dracula and Enchantress with Zabu for some big Turns 4, 5 and 6. This hopefully leaves a big target in hand for your Dracula while you power pushing everywhere.

What You Should Play

Eternity Range – Silver Patriot
Created by SafetyBlade
, updated 1 month ago
7x Collection Level 486+ (Pool 3)
1x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)
4x Starter Card
2.8
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

As much as Junk decks may be more fun with this location than usual, Silver Surfer Patriot is potentially the strongest as it can use the location in any situation and is just a solid deck overall.

Pool 1

Series 1 – Eternity Range
Created by SafetyBlade
, updated 1 month ago
2x Collection Level 1-14
7x Collection Level 18-214 (Pool 1)
1x Recruit Season
2x Starter Card
3.1
Cost
0-
1
2
3
4
5+
3.2
Power
0-
1
2
3
4
5+

Devil Dinosaur may not seem like the best way, but given the potential for less space, playing some big drops that we can play to win locations alone may be the way to go. Also if you can win the lane, this deck will allow you to push a large card on the later turns to win.

Pool 2

Series 2 – Professor Goblin
Created by SafetyBlade
, updated 1 month ago
3x Collection Level 1-14
5x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
2x Recruit Season
3.1
Cost
0-
1
2
3
4
5+
2.3
Power
0-
1
2
3
4
5+

This deck uses Professor X and Hobgoblin as ways to finish on Eternity Range. Hobgoblin is under used in Series 2 and is excellent into this location. You can either use it on 5 to finish Eternity Range or play it into a neglected lane if your opponent committed into Eternity Range early game. Rest is a strong Ongoing shell we can use Spectrum to buff.

Final Turn

Remember at the time of writing, these starter decks are untested. These are theorycraft ideas to get you going and looking forward to seeing what everyone comes up with for Eternity Range. Make sure to leave a comment below, share your ideas on our Deck Builder and discuss with the community on our Discord!

Good Luck, Have Fun, and Stay Safe!

Marvel Snap Zone Premium

Enjoy our content? Wish to support our work? Join our Premium community, remove all advertisements, an exclusive badge, and more!

SafetyBlade
SafetyBlade

SafetyBlade is an reformed Hearthstone addict and Marvel Fanboy from Australia. Needless to say Marvel Snap is the perfect game for him!

Articles: 45

Leave a Reply