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A day after the OTA Balance Updates, apart from the Surtur 10 Power deck, Ares doesn’t seem to have impacted the metagame much, and that deck still has to post consistent results over hundreds of games for me to take it seriously. As such, Ares looks like a decent 4-Cost card, able to be included in various archetypes, but not necessary to any of them either at the moment. Fortunately for those who grabbed Ares, this is typically the best scenario in order to knock the Bonus Challenge missions this weekend, as it means we aren’t forced to play a certain deck.
As for Iron Patriot, the card has been stellar all month as we near the end of the Dark Avengers Season, and this week is no exception. Hopefully this guide helps you decide if you want the card prior to the missions coming out, as well as what you can play to complete the missions quickly!
| Mission | # | Reward |
|---|---|---|
| Play On Reveal Cards | 15 | 150 Credits |
| Win with Ares starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Iron Patriot starting in your Deck | 8 | 150 Gold |
Ares Performance


The stats from our tracker seem to be acting up a little, as 5391% in Total Cube Share isn’t a thing we see even during High Voltage or Deadpool Diner times. Let’s take a look at the metrics I consider the most important: Win Rata and Cube Rate, and their On Draw against On Play comparison.
When it hits the playing field, Ares has a decent Win Rate in both trackers. 54% isn’t great, but enough to be considered playable at the very least, and that could go up if decks around Ares are refined in the future. The Cube Average is a little more concerning however, as even if we take the best of the two, it is fairly week.
Indeed, a strong deck will typically be somewhere in between 0.25 Cubes per match to 0.4, while above that score are top tier performers. At 0.17, Ares is a borderline performer, either because it loses too often, or due to the opponent never giving it more than one or two Cubes.
Rough start for Ares, which posts the worst results of the four card we’ve had this month. Still, this is good enough for Ares to be considered a fringe card in the current metagame.
Post-Release Score:
For more information about Ares, make sure to check out our strategy guide:
Iron Patriot Performance


The numbers for Iron Patriot are on the decline, which is only logical when you go against yourself one out of five games. To understand these numbers, it is important to know that when a card is in both decks, she naturally posts a 50% Win Rate and 0.0 Cube Average, which will drag its numbers to be worse than they really look.
With this in mind, 0.39 Cubes per match and a 56% Win Rate means Iron Patriot is winning a lot of the games it isn’t facing itself.
The current metagame centered around very strong synergies when it comes to points development limits how impactful the card Iron Patriot generates can be. Indeed, when Discard or Mister Negative get their god draw, an extra 7 or 8 points typically won’t help much. However, when the generated card can disrupt the opponent, you suddenly just gained a Snap opportunity the opponent can’t really plan around. This remains one of Iron Patriot‘s greatest strengths: it controls the Snap mechanic.
Post-Release Score:
Bonus Challenge Decks
In an extraordinary turn of events, it happens that Iron Patriot is part of all the best decks using Ares. As such, we have multiple builds we can use to knock out both cards missions. If you didn’t pick Ares, I trust you will find a spot for Iron Patriot in order to complete his missions. After all, the card fits in basically anything not so synergistic it doesn’t have room for it.







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