Power Decks

Archetype pages are updated after each Tier List is made. If a page isn’t up-to-date, it means there was nothing worth mentioning in the last report, either because there was no data about the archetype or it did poorly.

Ranked Performance

Thanos 10 power Ranked December 15
Created by den
, updated 1 year ago
1x
Series 2
3x
Series 4
8x
Series 5

Thanos has been a secondary way to build around Wiccan for the past few weeks, and it still is. The 10 Power deck, however, doesn’t have a default list anymore (at least not one that appeared in the data and was worth discussing), so Thanos ended up being the best way to build that synergy. It might look like I’m just trying to fit an exotic Thanos into the Tier List, but the 59% Win Rate is in top three on this list. Plus, this deck might very well have the highest points potential among decks that are not based around a gimmicky synergy.

It has to sacrifice the typical disruptive slots to fit Caiera and Marvel Boy, but in return it gains more resistance against flexible decks thanks to a higher points ceiling.

Conquest Performance

Updated: November 25, 2024

10 Power Conquest November 25
Created by den
, updated 2 years ago
2x
Series 1
5x
Series 3
2x
Series 4
3x
Series 5

With a 55% Win Rate, the 10 Power archetype shows it can still compete despite a couple of nerfs. However, the deck can’t rely on just slamming power on the table to win games anymore. A hot start will often be met with a one cube Retreat—or worse, a four cube loss to a Shang-Chi or something that can overpower you. Plus, whenever you don’t have Zabu on Turn 1 or Surtur on Turn 3, you are likely to get Snapped because this deck isn’t flexible at all.

The challenge with this deck is to bait your opponent into believing they can counter you and then snipe their counter card with Armor or Cosmo, or completely remove their points with Shadow King.

How to Play

Labelled “Power Decks” for lack of a better name, this archetype tries to win the game through the sheer amount of power it can develop. Typically, these decks will be looking to create power through two different means: either by reducing the cost of high power cards like Skaar, or by buffing the power of their cards with certain abilities, such as the abilities of Shuri or Surtur. At the end of the day, this archetype wants to create as many points as possible for as cheap as possible.

The very straight forward nature of these decks tends to make them quite predictable and easy to counter. To ensure they aren’t easy Snap targets, Power decks will use cards such as Armor, Cosmo, and Luke Cage to protect the huge numbers they can put out. Cards like these can make sure their points remain safe, and counter cards like Shang-Chi and Shadow King will be stuck in the opponent’s hand since they can’t rely on counter cards to turn the game around.

Archetype Evolution Over Time

December 16th Update

December 2nd Update

  • 10 Power gained a bit of… well, power this week. Nothing crazy, but it was enough to say that the arrival of Gorr and the increased amount of Mister Negative seems to be good for the deck.

November 24th Update

  • The Power decks are doing good, but not great. That was the intent of the previous OTA, though, so things are working as intended I guess.

November 17th Update

  • The OTA had quite the impact on the 10 Power archetype, which now looks barely playable at the competitive level.
  • Double Up did well as a Silent Performer, but the deck was in that position earlier in the season and lost all its momentum once it became more popular. I think it’s wise to wait and see if history repeats itself.

November 9th Update

  • Although the 10 Power archetype has already existed for a few seasons, the arrival of Surtur made it the star of the early days in the War of the Nine Realms season. The archetype didn’t claim the top competitive spot this week, but it did dominate the popularity rankings.