Table of Contents
The 10 Power deck has started to lose some momentum, which has also impacted the decks that were looking to counter it. Instead, more flexible (but still points-focused) decks made their way to the top of the rankings.
| Tier | Deck |
|---|---|
| Trending | Wiccan Control 56.5% Win Rate / 0.4 Cube Rate / 200 Games |
| Tier 1 | Scream Move 60.5% Win Rate / 0.45 Cube Rate / 1300 Games |
| Tier 1 | KaZoo 59.5% Win Rate / 0.45 Cube Rate / 300 Games |
| Tier 1 | Mister Negative 54.5% Win Rate / 0.45 Cube Rate / 250 Games |
| Tier 1 | Surtur 10 Power 59.5% Win Rate / 0.4 Cube Rate / 1100 Games |
| Tier 2 | Good Cards Control 57.5% Win Rate / 0.4 Cube Rate / 400 Games |
| Tier 2 | High Evo Toxic 57.5% Win Rate / 0.3 Cube Rate / 2800 Games |
| Tier 2 | Bullseye Discard 56% Win Rate / 0.3 Cube Rate / 3400 Games |
| Tier 3 | Small Good Cards 56% Win Rate / 0.25 Cube Rate / 200 Games |
| Tier 3 | Bounce Move 52% Win Rate / 0.25 Cube Rate / 520 Games |
| Tier 3 | Hela Discard 52% Win Rate / 0.25 Cube Rate / 270 Games |
| Tier 3 | Discard Dracula 52% Win Rate / 0.2 Cube Rate / 310 Games |
Are you still chasing that elusive Infinite Rank? Here are the Top 5 performers in the ranks 80 to 99!
| Deck | Performance |
|---|---|
| Lockdown | 0.9 Cube Rate / 63.5% Win Rate |
| Ongoing Iron Hand | 0.8 Cube Rate / 58.5% Win Rate |
| 10 Power | 0.7 Cube Rate / 63% Win Rate |
| Mill | 0.7 Cube Rate / 62% Win Rate |
| Scream Move | 0.65 Cube Rate / 62% Win Rate |
Here is my usual annoying advice because I’m a coach and I like to think this helps people: Focus on controlling the stakes of each game and building trust in both your deck and your decision making abilities. Once you feel confident, feel free to take more risks. Reaching Infinite is all about understanding the process of grinding cubes. Also, constantly changing your deck limits your ability to learn the game fundamentals, as you are always focused on learning how to pilot the new deck.
Marvel Snap Meta Overview
The way to play the game hasn’t changed, but the cast of decks is starting to evolve a bit. First, Wiccan made a comeback this week after more Good Cards style builds emerged following the OTA. The now [4/6] isn’t competing for the top spots yet, but it could very well be back at the helm of most (if not all) Good Cards decks very soon.
Speaking of top spots, 10 Power has finally lost its throne, dragging down the decks looking to counter it as well. Proactive strategies are still dominant, but more flexibility is required now that reactive decks have been refined for the meta. For example, the typical great Ongoing Doom deck is missing entirely from the report, likely due to Enchantress being a part of all Control decks at the moment.
In this slightly more reactive meta, Scream took the top spot thanks to its ability to reposition its and the opponent’s cards since that makes it very difficult to plan your strategy. Behind it are an odd KaZoo list with spectacular numbers (compared to the archetype’s average) and Mister Negative (a deck that apparently didn’t face as many copies of Mobius M. Mobius as the previous weeks).
Overall, the game is still ruled by decks that have a very scary Snap in the first couple turns, which is a sign that they are about to play their best patterns. The difference is that those patterns have been well identified at the moment, and opponents are either leaving or are prepared to go against them. If you look at the Cube Rates of all decks in this report, you can see that they are all very close to each other and none managed to beat the symbolic 0.5 threshold. As such, expect short games with low stakes at the moment; your Win Rate will be the more important metric to measure your ability to climb.
Happy Tier List, everyone!
Trending
Wiccan Control
Performance: 56.5% Win Rate / 0.4 Cube Rate / 200 Games
After a short stint outside the meta following its nerf to six power, Wiccan is back at the helm of its typical low-curve decks with tons of flexible patterns in the later turns. Good Cards Control was the more popular deck for the archetype and posted slightly better results, but Wiccan definitely feels like it’s still a strong building block.
Potential additions
There is a more proactive build with slightly worse results, but it’s strong enough to pick for anyone who prefers this playstyle.
Tier 1
Scream Move
Performance: 60.5% Win Rate / 0.45 Cube Rate / 1300 Games
After serving as a support mechanic to both 10 Power and Doctor Doom 2099 for a while, Scream finally broke through to use her own signature archetype to claim the top spot. A huge reason for this success is the popularity of Sam Wilson Captain America, which feeds Scream if you decide to move Cap's Shield.
Also, there is a surge of Control decks at the moment, which struggle to efficiently disrupt this deck due to its flexibility when it comes to positioning both its and the opponent’s cards.
Potential Additions
Nebula can replace Hydra Bob as the 1-Cost in this deck, and Juggernaut can be included as a flexible card instead of Iron Patriot. Otherwise, Scream is also in a deck with Sandman, Doctor Doom 2099, and Doctor Doom, as well as one with the 10 Power synergy that uses Aero and Magneto to buff Surtur.
KaZoo
Performance: 59.5% Win Rate / 0.45 Cube Rate / 300 Games
The surprise performer of this week, this weird looking KaZoo build put up the archetype’s best results in a very long time. The odd inclusions are M'Baku and Blink, but this duo actually brings a lot of reliability to the deck because Blink can fetch your Ka-Zar or Blue Marvel when they are stuck at the bottom of the deck.
This could even prompt the deck to run some more big cards, such as Alioth.
Potential Additions
Ant Man and either Cosmo or Captain America would typically replace M'Baku and Blink. Still, I would give this new duo a try considering the results.
Mister Negative
Performance: 54.5% Win Rate / 0.45 Cube Rate / 250 Games
As more players reach the Infinite rank, the meta should become more diverse. This plays heavily into Mister Negative‘s strengths. Plus, Scream doesn’t really play any annoying cards for the deck, so that’s a fairly good match up.
On the other hand, the surge of Control decks often play Mobius M. Mobius, so that might be something good to monitor.
Potential Additions
Ironheart can replace a missing Sage or Cassandra Nova. Super-Skrull can replace Wong for the Ongoing match ups.
10 Power
Performance: 59.5% Win Rate / 0.4 Cube Rate / 1100 Games
This is Surtur‘s worst Cube Rate of the season so far, which shows just how strong the deck has been up until this point. The Win Rate is still great, though, so there’s nothing to worry about yet. Still, this could be a sign that the deck is struggling to control its Snaps and Retreats and is starting to lose more high stakes matches than it did before.
Potential Additions
Aero can replace any card you might be missing among the big boys with 10+ power.
Tier 2
Good Cards Control
Performance: 57.5% Win Rate / 0.4 Cube Rate / 400 Games
Although flexible decks can struggle to match the points potential of the proactive builds, Good Cards Control is showing great promise. Indeed, after being much less popular last week, the deck managed to keep a strong performance with a much bigger sample size. This is the clear sign of a reliable, consistent deck.
Potential Additions
Juggernaut and Rocket and Groot look like the most flexible cards in the build. If you want, you can use another 3-Cost to gain an edge in specific match ups.
High Evo Toxic
Performance: 57.5% Win Rate / 0.3 Cube Rate / 2800 Games
The archetype on the rise last week took a bit of a dive this time, especially in the Cube Rate category. Unfortunately, it seems that a lot of this deck’s success was connected to 10 Power being super popular, as well as catching opponents off guard with Miles Morales and Abomination in the later turns.
10 Power is still quite popular, but not to the point that you can feed your Cube Rate with that archetype alone. Also, the surprise factor might have worn off now that everyone knows about this deck. Some archetypes are simply better when they’re under the radar, but this is still a very solid build.
Potential Additions
Nebula can replace Silver Sable as the 1-Cost in the deck.
Bullseye Discard
Performance: 56% Win Rate / 0.3 Cube Rate / 3400 Games
While there isn’t much to say about the deck at this point, Bullseye Discard has managed to remain a competitive option week after week even though everyone knows about it. Sure, the deck isn’t being targeted (although you might expect some Luke Cage with Toxic also being super popular). Still, this is not a stellar deck but it’s a reliable enough pick for any Discard enjoyers.
Potential Additions
Gambit or Moon Knight could see play if you don’t have either Grand Master or Frigga.
Tier 3
All the decks in Tier 3 have something in common: there is another archetype with a similar game plan that is higher on the list. However, these are all still good enough to get some climbing done, especially with a pilot who is able to control the Snaps and Retreats effectively. These can tell you fairly early if you have a shot in a match or not.
I would consider Small Good Cards to be sort of a Tier 2.5 kind of deck; its Win Rate is closer to the decks in Tier 2, but its Cube Rate is Tier 3 worthy. Also, Bounce Move is always difficult to rate precisely since the deck’s technicalities can lower its performance whenever several players are testing the deck at once. As for Hela and Dracula, their rankings should be rather close to the reality, and they might just be better suited for Conquest.
Small Good Cards
Performance: 56% Win Rate / 0.25 Cube Rate / 200 Games
Bounce Move
Performance: 52% Win Rate / 0.25 Cube Rate / 520 Games
Hela Discard
Performance: 52% Win Rate / 0.25 Cube Rate / 270 Games
Discard Dracula
Performance: 52% Win Rate / 0.2 Cube Rate / 310 Games
That’s it for this week! To reach out, find me on the Marvel Snap Zone community Discord, or shoot me a direct message (@den_ccg) for specific stuff or coaching.
Good Game Everyone.
Disclaimer and Tier Explanations
In order to be featured here, a deck needs to represent at least 1% of the current environment and have a positive Cube Average in the Ranked mode. Win Rate is also taken into consideration, and it can greatly impact the ranking of a deck, particularly when several archetypes (or different builds of the same deck) have a similar Cube Average but big Win Rate discrepancies. The Marvel Snap mechanics do, however, push players to maximize cubes gained rather than win every single game.
In order to create this chart, den is using data from our Marvel Snap Tracker, as well as other available data online and his own expertise and opinion of respected players. If a deck showed great performances with a very limited presence in the meta, you can find it in the Silent Performers section. That section highlights decks with an excellent Win Rate, but too little of a sample size to be representative of their real strength.
Decks not good enough to be considered contenders but with a good representation will be ranked in Tier 3 in our chart. See those builds as decks that are good to know about, as you should face them when playing Marvel Snap. However, unless the meta changes or a new variation of the build emerges, these decks are a notch below the dominant ones in Tier 1 and Tier 2.
Silent Performer: Decks with a very little presence in the meta that still showcase a Cube Average and Win Rate worthy of a Tier 2 deck (or better). Oftentimes, these can be archetypes with some nice game play that have been left unchecked in the current environment, or decks on the rise that found a few good match ups to abuse.
Tier 1: Tier 1 represents decks with all the upsides we would be looking for to rack up Cubes. They have good match ups in the current meta, offer different play patterns during a match, and often have the ability for explosive or surprising turns. These should be decks worth investing into in order to climb for the coming week.
Cube Average > 0.5
Tier 2: Tier 2 are very good decks but with a weakness holding them back – either not being as reliable in its draws as Tier 1 decks, countered by another popular deck, or still being a work in progress as you read this. A good pilot could probably take these and have the same results as with a Tier 1 deck, but their play patterns are more difficult to enact compared to the tier above.
Cube Average > 0.35
Tier 3: This tier is made of decks that have a pervasive issue compared to Tier 1 or Tier 2 decks. Usually, Tier 3 will be a mix of decks on the rise that don’t have much data, old archetypes on the decline, decks that require substantial experience and/or knowledge to pilot properly, powerful decks that aren’t well positioned, or niche decks.
Cube Average > 0.20
Budget: Decks that consist only of cards in Pool 1 and 2 that are still capable of competing with an experienced pilot in a similar Collection Level, Rank, and MMR range. See our matchmaking guide for more details.
Meta stats and analytics directly from our Marvel Snap Tracker can also be found here.







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