With yet another week sporting average results at best, the Heralds of Galactus season has been uneventful to say the least, with this one being the quietest of all. After Stardust and Nova Frankie Raye, The Fallen One had a few people talking about its ability to generate a lot of energy, and possibly represent a new busted mechanic in Marvel Snap.
So far, the card found how to gain a lot of power, but fails to turn it into a lot of wins, or cubes. Indeed, The Fallen One is mostly played alongside Shuri and Symbiote Spider-Man, two cards telegraphing your intentions to your opponent. Then, the possible outcomes when you play either, thrilled to unlock a ton of energy for your last turn, often only include your opponent retreating or disrupting your play-pattern.
Galactus First Steps isn’t that much more exciting to be honest. The card sports better results, although it is quite far from season pass standard compared to prior releases. I would go as far as saying even Esme Cuckoo had a better season.
The 6-cost keeps representing a fine option for points late in a match, but fails to represent a needed card in any build it is included. Most of the time, Alioth, Red Hulk, Magneto or Emperor Hulkling would be fine in that slot.
All cards from this season found some synergies or decks to be played in. Yet, someone who skipped all the card wouldn’t be behind a played with all four cards available honestly.
| Mission | # | Reward |
|---|---|---|
| Play 5-Cost Cards | 15 | 150 Credits |
| Win with The Fallen One starting in your Deck | 4 | 200 Collector’s Tokens |
| Win with Galactus First Steps starting in your Deck | 8 | 150 Gold |
The Fallen One Performance






It is a tough start for the new 5-cost if we look at the infinite ranks, posting a sub-par Win and Cube ratios. It is a little better in the lower ranks, where we can see The Fallen One has a huge impact on its decks, raising their win rate from 46 to 56.7% when played. However, the cube rate follows an opposite direction, likely due to the opponent running away as soon as they realize how much energy they are up against.
Looking at decks, the card mostly sees play alongside Nimrod and Black Panther, a pair already synergizing with Shuri and Symbiote Spider-Man, arguably the best ways to gain a ton of energy with The Fallen One. Unfortunately, that deck isn’t enough to carry the new card’s performance with its 53% win rate and 0.25 cube average.
We tried to go for the homerun, and it didn’t work out that well. It might be time to consider The Fallen One in more flexible decks, even if that means not gaining much energy from it. Either that or call the card a disappointment already.
Post-Release Score:
For more information about The Fallen One, make sure to check out our strategy guide:
Galactus First Steps Performance







Galactus First Steps keeps posting reasonable results paired with a strong popularity, but still has to crack the code to be considered a dominant card in Marvel Snap.
For yet another week, the season pass’ results feels tied to the decks using it as the 6-cost atop te curve. In Wiccan Control, Galactus First Steps benefits from a 0.45 cube average and 60% win rate, enough to make any card look like a star.
Unfortunately, Galactus First Steps is also used in terrible decks with negative cube and win ratios.
Overall, the card fails to have a real identity, instead representing an option, without ever impacting your deck’s core synergies very much.
Post-Release Score:
For more information about Galactus First Steps, make sure to check out our strategy guide:
Bonus Challenge Decks
The Fallen One and Galactus First Steps share a few decks, most of them with disappointing results. The best performer is this On Reveal build, sporting a 0.2 cube average and 54.5% win rate.
Most of the decks with The Fallen One look quite gimmicky at the moment, so this build can definitely be adapted, if you wanted to emphasize on other areas but to buff cards at all cost.
Plus, Galactus First Steps doesn’t really make sense, as this deck develops very little power early on. To think this is the best option with both cards shows how much room we have available to build around The Fallen One.
Individually, both cards make much more sense, and manage to be included in decks with solid results, more than enough to complete the missions. Arguably, fitting the other card into one of those decks with the other included already might net better results than the On Reveal deck above.







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