Emerging Decks And Concepts With Patch 6.9.

The long-awaited patch is allowing for brand new cards and decks to attack the metagame! Join Den_CCG as he studies how old decks have adapted, new decks have formed, and what cards stand to shine in this new metagame!

The huge Marvel Snap balance patch we got on September 21st has awakened the deck builder sleeping in many players. I have been roaming social media and discord channels in order to find some interesting decks and concepts that have emerged since Patch 6.9 released.

In this piece, I’d like to share some of those decks. They are a combination of existing archetypes which have adapted to the new metagame and new ideas being refined. None of these decks should be considered a finished product, and we will make sure to share some more polished lists in the tier list early next week.


Sera Negative, Still The Best Deck?

Still the best deck ?
Created by den
, updated 2 months ago
2x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
5x Collection Level 486+ (Pool 3)
2x Recruit Season
1x Starter Card
3.7
Cost
0-
1
2
3
4
5+
1.2
Power
0-
1
2
3
4
5+

With the nerf to Mister Negative, the big question following patch 6.9 was: “Is Sera/Negative still the best deck in the game?”. Well, if we believe the testimony of those still running it, it’s still pretty good.

The deck lost a bit of raw power, as Mister Negative doesn’t really contribute to the overall score outside its ability. However, the buff to Blue Marvel seems to be able to counterbalance this, and the deck was so far ahead of the previous metagame that it can still compete.

While the list is quite similar to what it was before the patch, it feels like we will play fewer “good cards” like Mojo or Scarlet Witch. Instead, the deck goes all in on Mister Negative’s ability, with only Sera not being worth more as an inverted card.

*Deck Inspired by ep on the Snap.fan Community Server


Patriot Goes Wider?

Patriot
Created by den
, updated 2 months ago
2x Collection Level 18-214 (Pool 1)
6x Collection Level 486+ (Pool 3)
1x Recruit Season
3x Starter Card
3.1
Cost
0-
1
2
3
4
5+
2.8
Power
0-
1
2
3
4
5+

Another list that was doing relatively well in the previous metagame is Patriot. While the deck only changed one card, Blue Marvel replacing Iron Man I feel it could have consequences down the line.

The big difference between Blue Marvel and Iron Man is how they contribute to the deck. Obviously both are part of the Ongoing package alongside Mystique, Onslaught, and Patriot. However, Iron Man wants you to play mostly on two locations. The idea is that you play him on one, and have Mystique copy its effect for the second one.

With Blue Marvel, the deck can look to flood the board much more, working on all three locations now. Mister Sinister looked like a good inclusion, the early turns being quite empty for the deck.
In the future, we could imagine a card like Squirrel Girl for a potential comeback, in case we would be looking to generate even more units.

With its buffs, Abomination could also be a consideration, although the 5-Cost slot seems difficult to change.


The Improved Lockation archetype

Lockation
Created by den
, updated 2 months ago
2x Collection Level 1-14
1x Collection Level 18-214 (Pool 1)
5x Collection Level 222-474 (Pool 2)
4x Collection Level 486+ (Pool 3)
3.9
Cost
0-
1
2
3
4
5+
4.9
Power
0-
1
2
3
4
5+

Sandman might still end up as the best disruption tool, depending on how popular Sera ends up being. However, there are other archetypes looking to lock the opponent out of possibilities are developing, like the On Reveal Lockation (Lock+Location, get it?) deck.

Based on the concept of limiting the opponent’s options, this deck plays with the powerful combination of Wave, Doctor Doom and Odin, alongside other on-reveal cards.

Early on, we want to disrupt the opponent’s hand with Scorpion and remove a location with Storm. With Jessica Jones now a 4-Cost card, Storm now has a great follow-up to her flooded location in addition to Juggernaut.

Spider-Man also limits where the opponent can play, while Spider Woman should be great to punish the location the opponent committed on, effectively representing 11 points on a full location.


The Kingpin Lockation Variant

Kingpin Lockation
Created by den
, updated 2 months ago
1x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
3x Collection Level 222-474 (Pool 2)
5x Collection Level 486+ (Pool 3)
1x Recruit Season
3.3
Cost
0-
1
2
3
4
5+
3.9
Power
0-
1
2
3
4
5+

This deck is a different take on making the opponent’s life experience miserable! The Kingpin variation of the deck looks to use Magneto to trigger the ability of our signature card.

Because the usual On-Reveal shell is dropped in this build, other play-patterns are available in order to score some points:

  • Daredevil makes sure Gamora will trigger, as we know where the opponent plays. Even without him, limiting the location greatly helps to make sure we get a max power Gamora.
  • Professor X also benefits a lot from Daredevil, allowing us to use the card optimally. Hobgoblin is also a consideration.
  • Iron Fist allows us to move cards around and get them to Storm’s Flooded location.
  • Polaris will remove early plays from our opponent on the flooded location like Sunspot or Ebony Maw, which could contest it.

*Deck inspired by ALF on the Snap.fan Community Server


Ronan The Accuser Joins The Sandman Army

Ronan Disrupt
1x Collection Level 1-14
2x Collection Level 18-214 (Pool 1)
1x Collection Level 222-474 (Pool 2)
8x Collection Level 486+ (Pool 3)
3.8
Cost
0-
1
2
3
4
5+
3.1
Power
0-
1
2
3
4
5+

With its buff, Ronan the Accuser has been a card a lot of players have looked to abuse since the patch went live. For now, it looks like the card is at its best in this “Ronan Disrupt” archetype, aiming to keep the opposing hand big.

Through the effects of Sandman, Baron Mordo, Black Widow, Korg, Maximus or Wave, the deck features many ways to keep your opponent’s hand full, buffing Ronan the Accuser in the process.
Once we played our new signature card on turn 5, we can copy it with Mystique or use Arnim Zola on it in order to get it on both other locations.

As a way to round out the deck, Doctor Doom, Odin and Klaw just work perfectly to impact several lanes and benefit from Wave’s discount.

*Deck inspired by Willow and Kanye Best on Twitter


The Handsize Archetype Is Back ?

Handsize
6x Collection Level 18-214 (Pool 1)
2x Collection Level 222-474 (Pool 2)
3x Collection Level 486+ (Pool 3)
1x Starter Card
3.1
Cost
0-
1
2
3
4
5+
2.6
Power
0-
1
2
3
4
5+

While the deck largely disappeared after the nerf to The Collector during the summer. This nerf, in addition to the already nerfed Moon Girl and Devil Dinosaur, simply was too much for the deck to survive. Patch 6.9 gave Devil Dinosaur a second chance.

Like always, we are looking to generate a ton of cards in our hand so both our signature cards can grow out of proportion. This deck also gives Nick Fury a long awaited go-to archetype to be used in.

The weird inclusion here is Arnim Zola, which should be used to duplicate Devil Dinosaur, The Collector or maybe Bishop if he can grow big enough by then.

In the recent months, the Bounce archetype seems to have largely eclipsed this archetype, so it could still be too early to call it a comeback.


Closing Words

It is impossible to say how many of the newer decks will make it to competitive status once the metagame is set. Similarly, an existing archetype could currently be benefiting from facing unrefined builds to artificially boost its win rate.

As a result, the mind set for now should be focused on creativity, and looking to get the best out of each concept.
Our traditional tier list, focused on the most competitive decks, should be published early next week, and represent a much more accurate peek at how the competitive portion of the game evolved with the patch.

Good Game Everyone,

den
den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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