Table of Contents
During the weekend, there is now one more set of Missions for players to complete: The Weekend Missions! These involve additional rewards for winning games related to the week’s new card and the Season Pass card. These missions provide extra Collector’s Tokens and Gold! This week’s Weekend Challenges are:
| Mission | # | Reward |
|---|---|---|
| Win Matches | 20 | 200 Credits |
| Win with Patriot starting in your Deck | 15 | 150 Gold |
| Win with | 3 | 100 Collector’s Tokens |
You need to win games with the card starting in your deck, and it does not count if the card was generated by cards such as Cable and Maria Hill. Each of these reward amounts will vary depending on the difficulty of the mission. There will be Weekly Missions available for each new card release. The goal of Weekly Missions is to allow players to earn back Collector’s Tokens from new cards and subsidize their cost.
The token missions are expected to differ from week to week, depending on the card. For example, three wins for 100 Collector’s Tokens, four wins for 300, and five wins for 500, depending on the week (1,000 Collector’s Tokens is on the highest end).
Most players will want to be efficient with these missions, so today we will give you three different decks that incorporate
We’ll also give you a short guide on how to get the most out of the deck and finish the missions quickly, but first let’s take a quick look at the new card’s performance this week.
Performance
The card does a lot and should continue to be explored due to it. Cards which cross the divide between archetypes in Marvel Snap can open up a lot of deck building possibilities and space. So even if some of the builds don’t necessarily need




















Multiple Man has emerged as the main combination with the card. When you can line up Multiple Man to revive you can fill your board with 9+ power Multiple Man cards as you get to duplicate the card on turn 6 with the move effect, then potentially Heimdall on 6 to add even more. This necessitates Venom, Carnage or Deathlok in the deck as ways to destroy Multiple Man as well as some movement effects like Iron Fist and Ghost-Spider. Venom works best as it can keep the power from Multiple Man so if you can line up buffs also you can increase the ceiling of your combination even more.



























































The issue for the card isn’t if it is good on its own or if the decks function. The problem is do the combinations do enough when compared with direct competition like basic Destroy decks and Shuri buff decks. These decks can often reach the same numbers on two lanes with less requirements.
So how do we use
Decks
This Phoenix Force deck looks to get the early destroy off then double the resurrected card with Shuri. This then allows us to move the card away from the lane to where we need it and copy with Taskmaster. We have the solid back up plan of Shuri, Red Skull and Taskmaster. This allows us to consistently win games even if the other pieces fall flat. Remember to destroy cards before Turn 4 so if you draw Shuri and
If you want to do it with less reliance on
Final deck looks to leverage the Black Panther and Arnim Zola combination and have
Normally we would try to include both cards into the one deck. However Patriot is just too unique a card too pull it off and still be what would be considered a good enough deck. This is because the destroy targets you would want for the Patriot deck is Bucky Barnes which is not a good
If you have more of a collection Super Skrull can be excellent when we are expecting lots of extra Patriot decks out.
Closing Thoughts
Wins with the new card may seem a tall order some weeks depending what quality of card is released. Hopefully this guide helps you decide first if you want the card prior to the missions coming out, and what you can potentially play to complete the missions quickly.


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