Marvel Snap April 10, 2024 Patch Update

Marvel Snap April 10, 2024 Patch Notes

Patch includes a new shop with avatars and emotes, the improved function of selecting reactions to cards or locations and there an improvement for card upgrades through the Fast Upgrade section!

Here are the patch notes for Marvel Snap’s latest update for April 10, 2024! In this patch, a new shop with avatars and emotes has been added, the function of selecting reactions to cards or locations has been improved, and there is also an improvement for card upgrades through the Fast Upgrade section!

Without further ado, check out the full patch notes below!

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

GENERAL UPDATES

FEATURES

  • Cosmetics Shop – a new section in the Shop
    • Here, players can find cosmetics (that aren’t Variants) for sale on rotation.
    • Players can expect to find Avatars and Emotes available for Gold.
  • Bonus Boosters section
    • The Fast Upgrade section has been renamed to Bonus Boosters
    • Everything works the same as before, except… You get… Wait for it… BONUS BOOSTERS!
    • You no longer have to worry about having enough boosters. Just upgrade your cards as you usually would with credits and the missing boosters are included.
    • As before, there will be 3 cards available to upgrade every 8 hours.
  • New Feature: Card/Location Reaction Wheel
    • Tap-and-hold (or click-and-hold on PC) on a Card or Location to bring up the Reaction Wheel to quickly React with an emoji to your opponent!

AUDIO & VISUAL EFFECTS

The following Cards and Locations now have Visual and Audio Effects:

BALANCE UPDATES

We’ve only got a handful of changes for this patch, but we expect them to be fairly impactful, and perhaps even require some follow-up in the OTA next week–time will tell! Let’s dive in.

CARD UPDATES

Alioth

  • [Old] 6/2 – On Reveal: Destroy all unrevealed enemy cards here.
  • [New] 6/8 – On Reveal: Remove the text from all unrevealed enemy cards here.

Since release, Alioth has been an important but polarizing card in the SNAP metagame. It’s been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, no questions asked, is very powerful. We’re sensitive to that, so as we monitored Alioth we’ve also thought about other ways we could implement the card. With the “turn 6 metagame” fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way.

Zabu

  • [Old] 2/2 – Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
  • [New] 2/3 – On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.

We’re aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabu’s interaction with 4-Cost cards and their matchups. Right now, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that don’t have strong synergy with Zabu are at a disadvantage. We’ve been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So we’ve decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform.

We don’t think that White Queen is suddenly good or anything–we expect 4-Costs as a group to get weaker, and decks that can still “cheat” using cards like Ravonna, Hope, Wave, etc. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but we’re also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also don’t expect Zabu to remain in this state permanently.

Sandman

  • [Old] 5/4 – Ongoing: Players can only play 1 card a turn.
  • [New] 5/7 – On Reveal: Players can only play 1 card next turn.

Like Mobius, Luke Cage, and Professor X, Sandman is the kind of tech card we want to be careful with. If Sandman is too popular, SNAP is just a less fun game due to the permanence of that Ongoing effect, so we deliberately aimed Sandman to be more niche. However, the low Power necessary for that balance has made it so that Sandman’s often too weak to consider playing, even in metagames where the effect would be strong. We’re trying a different tact here and switching to a temporary effect that can pack more Power because it doesn’t warp the game as much, playing more like a turn 5 “tech card” than a turn 4 buildaround.

Lady Deathstrike

  • [Old] 5/4 – On Reveal: Destroy each card here with less Power than this.
  • [New] 5/7 – On Reveal: Destroy each card here with 3 or less Power.

This change looks fairly similar to Sandman, but it’s different in some nuanced ways. Lady Deathstrike was built around scaling with Power to provide an appealing goal for players, but that just hasn’t worked out. When Deathstrike is good, it’s often just because the base effect is useful–and those times are few and far between. Most of the time the card is simply weak, and investing in buffing it is a trap. We’ve decided to trade in “the dream” here with the goal of creating a more consistently useful card that players have to fear more meaningfully, and not exclusively in decks trying to do some gimmicks with her.

Strong Guy

  • [Old] 3/3 – Ongoing: If your hand is empty, +6 Power.
  • [New] 3/3 – Ongoing: +6 Power if your hand has one or fewer cards.

We’re loosening the restriction on Strong Guy’s Power buff. The last numbers change we made was something of an experiment to see if we thought we could get Strong Guy somewhere, but ultimately combining poorly with both Apocalypse and your normal draw each turn has proven too heavy. Let’s see how it goes!

Shadow King (text update)

[Old] 2/2 – On Reveal: Set all cards here to their original base Power.
[New] 2/2 – On Reveal: Set all cards here to their base Power.

Just a small update to remove the redundant “original” from this card.

Pixie (text update)

  • [Old] 2/1 – On Reveal: Shuffle the Costs of all cards in your deck that started there.
  • [New] 2/1 – On Reveal: Shuffle the base Costs of all cards in your deck that started there.

This change makes it more clear which Costs are being shuffled.

Captain Marvel Artgerm

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Kirallas
Kirallas

Kirallas is a huge fan of card games. He used to play Hearthstone and Gwent all the time since day one of their beta.
Now he is in love with Marvel Snap and writes articles about game design, mechanics, and in-game economy of Marvel Snap. Since May 2023, he has been a member of the official Marvel Snap Creator Program.

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