Marvel Snap June 11, 2026 OTA Card Balance Updates

In the new OTA update, Mother Askani and Martyr were nerfed, Techno-Organic Virus was changed to be weaker in most decks, Zombie Sentry, Kraglin, Magus, Lockheed, and Crystal were buffed, and the text for Adamantium Infusion was changed (with no change to its functionality).

In the new OTA update, Mother Askani and Martyr were nerfed, Techno-Organic Virus was changed to be weaker in most decks, Zombie Sentry, Kraglin, Magus, Lockheed, and Crystal were buffed, and the text for Adamantium Infusion was changed (with no change to its functionality).

Check out the full OTA update details below, as well as our analysis and breakdown of the changes that includes decks for you to play!

June 11th – Balance Updates

Hey everyone, the Beach Bash is heating up, and the meta is right there with it. Things have been in a fun shape overall, but a few spots on the boardwalk are running a little warm while others sit quietly in the shade. Today we’re cooling off some of the hot streaks and tossing extra sunscreen to a handful of cards that haven’t gotten enough beach time, so grab a surfboard and let’s dive in.

Mother Askani

  • [Old] 4/4 – On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
  • [Change] 4/4 > 4/3

Mother Askani has one of the highest play rates of our recently released cards.  While it doesn’t have an overly alarming win rate, the fact that it is making Snap substantially more homogeneous than the average card has urged us to act.  Although the dream of copying your powerful cards and doing unfair-feeling multiplicative scaling is fun, it is not something we want to be overly represented in the game.  We considered lowering Askani’s hand buff, but given that she does have a relatively in-bounds win rate, we have opted for the lighter-touch nerf in an attempt to ding her play rate. 

Techno-Organic Virus  

  • [Old] 1-Cost – On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text) | Infected cards have “Ongoing: +1 Power for each Techno-Organic Virus you’ve played.”
  • [New] 2-Cost – On Reveal: Infect your other cards here (replace their text). Copy this to your hand. | Infected cards have “Ongoing: +1 Power for each Techno-Organic Virus you’ve played.”

TOV has been a cool, unique card that has helped spawn new archetypes. That said, it is also approaching that outlier level of play rate and has generally proven to be strong in decks even when played in fairly small packages.  We are making an adjustment to make TOV harder to weave into your curve at a very low opportunity cost, but we are making it stronger in the scenarios that you really want to invest in playing a deck that cares about playing the Virus repeatedly.  While this is a weaker card overall, we think it is a better long-term landing spot and should let players go deeper on building around the Virus if they so choose.

Martyr

  • [Old] 1/6 – At the end of the game, move to a location that LOSES you the game. (if possible)
  • [Change] 1/6 > 1/5

Martyr to 1/6 overshot our expectations.  It was intentional that she would be a strong, cheap play for Shadowlands Daredevil, but between the Daredevil synergy, TOV, and just generally being an above-rate card, Martyr quickly picked up a scary win rate that it has held since we last adjusted her.  We still think that the experiment was worthwhile, but this nerf back down to 1/5 alongside the TOV change should raise the level of opportunity cost necessary to accommodate this big point package into a variety of decks. 

Zombie Sentry

  • [Old] 3/4 – On Reveal: Horde +1 for each of your cards at the right location.
  • [Change] 3/4 > 2/1

Kraglin

  • [Old] 3/4 – On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • [Change] 3/4 > 3/5

Magus

  • [Old] 2/3 – Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • [Change] 2/3 > 2/4

Lockheed

  • [Old] 2/1 – End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
  • [Change] 2/1 > 2/2

Crystal  

  • [Old] 3/4 – On Reveal: Each player draws a card.
  • [Change] 3/4 > 3/6

Nothing too dramatic here to report.  These are a variety of cards with very low play and win rates that could accommodate some extra points.  It’s worth calling out the larger Zombie Sentry change.  Sentry has been the weakest portion of the Zombie package for quite a while, and given that deck’s lapse from the popular metagame, we thought we could give them some time in the sun, particularly when Venus might be able to offer the deck a new angle. 

Additionally, we’re giving two points to Crystal.  This is more in line with the average rate of a 3-Energy card given her lack of play, so we went ahead and skipped the smallest buff.

Other Text Change:


Adamantium Infusion

  • [Old] On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
  • [Change] On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.

That’s all for today, folks. We hope the rest of your summer is a blast and that these changes shake things up in fun ways. Catch you in a few weeks, happy Snapping!

Captain Marvel Artgerm

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Kirallas
Kirallas

Kirallas is a huge fan of card games. He used to play Hearthstone and Gwent all the time since day one of their beta.
Now he is in love with Marvel Snap and writes articles about game design, mechanics, and in-game economy of Marvel Snap. Since May 2023, he has been a member of the official Marvel Snap Creator Program.

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