Marvel Snap January 18, 2024 OTA Card Balance Updates

An "over the air" (OTA) update has been made to Marvel Snap: Blob is nerfed, Destroyer, Viper, Selene, Elektra, Dazzler, Hercules, Dagger are buffed.

Marvel Snap’s “Over the Air” hotfixes to cards are now live for January 18, 2023 – no need for a game update! Eight cards have been changed as part of a scheduled balancing cycle: Blob, Destroyer, Viper, Selene, Elektra, Dazzler, Hercules, Dagger has had their power and cost adjusted.

Check out the full OTA update details below!

For our analysis and some decks you can try, check out our analysis article!

January 18th – Balance Updates

Welcome to the first OTA Patch of 2024! It’s going to be an exciting year for MARVEL SNAP, and we’ve got a lot of content coming down the pipeline that you’re going to enjoy. For today, most of our attention is on reining in the metagame tyrant that has become Blob Thanos, but we’re doling out a number of small buffs to underutilized cards as well.

Blob

  • [Old] 6/4 – On Reveal: Merge your deck into this. (and gain its total Power) Ongoing: Can’t be moved.
  • [New] 6/0 – On Reveal: Merge cards from your deck into this until it gains 15 or more Power. Ongoing: Can’t be moved.

Blob has been a metagame terror for a good minute, so the only surprising thing about this change is probably that it includes a text adjustment within the OTA. This card threatens to create absurd amounts of Power, and “release valves” in the format like Shang-Chi and Shadow King have proven wholly insufficient in restraining that. The latter is a fair bit on us-internally, we feared being so easily dusted by (at the time) 2/3 Shadow King, one of the strongest cards in the metagame, would be too punishing for the new card. But times changed, and it turns out that 4 “defensive” Power was totally unnecessary!

It was important to retain a couple key elements of Blob. The first was rewarding eating large amounts of Power, especially from high-Power cards. The second was keeping the total Power of Blob variable for the opponent, to make the card more difficult to combat directly. This change accomplishes both, creating different Blobs depending on the order of the cards in your deck. It also weakens Blob in Thanos specifically, as smaller-Power cards are more likely to land closer to the threshold. Lastly, it adds an easy dial for us to tune-if our math on the right targets for Blob were wrong, the combination of base Power and this threshold give us room to adjust further.

Destroyer

  • [Old] 6/15 – On Reveal: Destroy your other cards.
  • [Change] 6/15->6/16

This change is reverting a nerf to Destroyer from a while ago. The general Power values in the game have improved even among Series 1 and Series 2, where Destroyer’s impact was most felt. We’ll continue evaluating the relative Power of 6-Cost cards throughout the year, and expect to make more changes.

Viper

  • [Old] 3/4 – On Reveal: One of your other cards here switches sides.
  • [Change] 3/4 -> 3/5

We took a conservative approach to adjusting Viper over the holidays for reasons related specifically to Havok, and fortunately those fears were unfounded. However, we’ve decided to keep Viper at 3-Cost for a few reasons. One is that it lets Viper more naturally combo with locations like Savage Land or Shadowland, which reveal on turn 3 one-third of the time. Another is that it increases the design space for building cards like The Hood as 2-Cost cards, because Viper can gift them on-curve.

Selene

  • [Old] 1/-1 – On Reveal: On Reveal: Afflict the lowest-Power card in each player’s hand with -3 Power.
  • [Change] 1/-1 -> 1/2

Selene was originally designed to explicitly combo with Viper and Black Widow, which is part of why her own Power was negative-it increased the risk/reward of these strong combinations. However, it turns out that subsequent changes to Viper and Black Widow also weakened these combinations plenty, and Annihilus hasn’t been much of a factor for Selene, either. So we’re adding some Power here to let the card better stand on its own.

Elektra

  • [Old] 1/1 – On Reveal: Destroy an enemy 1-Cost card here.
  • [Change] 1/1 -> 1/2

We’ve explored a variety of directions for improving Elektra, and we’ll likely continue doing so. Elektra has an amazing story and a lot of great variants, but also plays an important role in teaching new players about sequencing cards and managing different locations. We’ve wanted to improve Elektra for a while to make this iconic character more enjoyable, but don’t want to lose out on that important function for early play. For now, we’re just giving additional Power and seeing how that goes.

Dazzler

  • [Old] 3/2 – Ongoing: +2 Power for each location that’s full on your side.
  • [Change] 3/2 -> 2/2

Dazzler is another card that could use some shine. Our intention with the initial change to 3-Cost Dazzler was to see if Silver Surfer players would be excited to pair Dazzler with Brood, but things haven’t worked out that way. So it’s time to try something else! Dazzler as a card rewards playing efficiently so that you can get all your cards out, which means an Energy reduction should be helpful.

Hercules

  • [Old] 4/6 – The first time another card moves here each turn, move it to another location.
  • [Change] 4/6 -> 4/7

Hercules released weaker than we’d like, so we’re adding a little Power. Our goal remains to try and find an execution that builds an interesting “move card” at 4-Cost, because diversifying the strategic options across more Costs is key for ensuring we have a lot of gameplay variety. We may consider revising the effect in the future if it proves unworkable at this Cost.

Dagger

  • [Old] 2/2 – When this moves to a location, +2 Power for each enemy card there.
  • [New] 2/0 – When this moves to a location, +3 Power for each enemy card there.

Speaking of move cards, Dagger has been one of the weaker ones for a while. We’d like there to be some extra competition and strength for the archetype, so we’re trying a change here that sizably increases the Power potential. This does make Dagger weaker to Shadow King, so it’s not all upside, but overall it should improve players’ options “moving” forward.


That’s all for this week. Until next time, happy snapping!

Captain Marvel Artgerm

⭐ Premium

Enjoy our content? You can Support Marvel Snap Zone and your favorite content creators by subscribing to our Premium community! Get the most of your Marvel Snap experience with the following perks for paid membership:

  • No ads: Browse the entire website ad-free, both display and video.
  • Exclusive Content: Get instant access to all our Premium articles!
  • Meta Reports: Exclusive daily meta reports, such as the Ultimate Card Metrics Report, Top 10 Decks of the Day, Top 30 Cards, and Top Card Pairs tailored for you!
  • Team Coaching: Join our free weekly team coaching call sessions on the Discord server. Claim your Premium role and gain access to exclusive channels where you can learn and discuss in real time!
  • Premium Dashboard: Get full instant access to the member-only dashboard, the all-in-one page for all your benefits.
  • Support: All your contributions get directly reinvested into the website to increase your viewing experience! You get also get a Premium badge and border on your profile.
  • Special offerFor a limited time, use coupon code SBYREX4RL1 to get 50% off the Annual plan!
Kirallas
Kirallas

Kirallas is a huge fan of card games. He used to play Hearthstone and Gwent all the time since day one of their beta.
Now he is in love with Marvel Snap and writes articles about game design, mechanics, and in-game economy of Marvel Snap. Since May 2023, he has been a member of the official Marvel Snap Creator Program.

Articles: 148